monitor = peripheral.wrap("monitor_1")
function pos(...) return term.setCursorPos(...) end
function cls(...) return term.clear() end
function tCol(...) return term.setTextColor(...) end
function bCol(...) return term.setBackgroundColor(...) end
function box(...) return paintutils.drawFilledBox(...) end
function line(...) return paintutils.drawLine(...) end
function write(...) return term.write(...) end
term.redirect(monitor)
w, h = monitor.getSize()
function getSize() w,h = monitor.getSize() end
tCol(colors.white)
local darkmode = true
local darkmodec
local boolArray = {false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false}
local function brf1()
monitor.setTextScale(1.5)
getSize()
cls()
if darkmode then
darkmodec = colours.black
else
darkmodec = colours.blue
end
box(1,1,w,h,darkmodec)
pos(w/2-#"BRF1"/2,1)
write("BRF1")
-- left column
local y = 3
pos(5,y) write("Asurine")
if boolArray[1]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Redstone")
if boolArray[2]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Lapis")
if boolArray[3]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Quartz")
if boolArray[4]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Coal")
if boolArray[5]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Diamond")
if boolArray[6]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Coal Dust")
if boolArray[7]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Steel Dust")
if boolArray[8]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2
pos(5,y) bCol(darkmodec) write("Flint")
if boolArray[9]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end
-- right column
local y2 = 3
pos(28,y2) bCol(darkmodec) write("Cobalt")
if boolArray[10]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Ostrum")
if boolArray[11]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Lead")
if boolArray[12]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Desh")
if boolArray[13]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Clay")
if boolArray[14]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Silver")
if boolArray[15]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Ashes")
if boolArray[16]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2
pos(28,y2) bCol(darkmodec) write("Iron")
if boolArray[17]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end
pos(1,h)
bCol(colors.black)
write("EXIT")
while true do
local event, button, mx, my = os.pullEvent()
if event == "monitor_touch" then
if mx >= 1 and mx <= (1+#"EXIT") and my == h then
return "menu"
end
-- left
local ly = 3
for i=1,9 do
if mx >= 23 and mx <= 26 and my == ly then boolArray[i]=not boolArray[i]; brf1() end
ly = ly + 2
end
-- right
local ry = 3
for i=10,17 do
if mx >= 46 and mx <= 49 and my == ry then boolArray[i]=not boolArray[i]; brf1() end
ry = ry + 2
end
if mx >= w/2-#"BRF1"/2 and mx <= w/2+#"BRF1"/2 and my == 1 then
darkmode = not darkmode
brf1()
end
end
end
end
return {brf1 = brf1}