--- Sungmingamerpro13 -- Services PlayerService = game:GetService('Players') TweenService = game:GetService('TweenService') -- Variables DefaultMessageDelayTime = 4 LetterInvertal = 0.05 MessageWaitSigns = {',', '?', '.'} MessageWaitSignDelay = 1 MessageValue = game.ReplicatedStorage.Message SpeakerValue = game.ReplicatedStorage.Message.Speaker HideDialogueEvent = game.ReplicatedStorage.Message.HideDialogueEvent -- randomPlayer or NPC local randomPlayer -- Functions function BroadCastMessage(Text, MessageDelayTime) for i = 1,#Text,1 do MessageValue.Value = string.sub(Text,1,i) for _, L in pairs(MessageWaitSigns) do if string.sub(Text,i,i) == L then wait(MessageWaitSignDelay) end end wait(LetterInvertal) end if tonumber(MessageDelayTime) ~= nil then wait(MessageDelayTime) else wait(DefaultMessageDelayTime) end end function HideCastMessage() HideDialogueEvent:FireAllClients() end function SetMessageSpeaker(Name, Model) if Name == randomPlayer then randomPlayer = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())] Name = randomPlayer.Name end SpeakerValue.Value = Name or Model end ---- MainScript ---- wait(10) SetMessageSpeaker(randomPlayer) BroadCastMessage("Hello, World")