extends AnimatedSprite
var drag_enabled = false
var drag_value = 0
var mouse_pos = 0
var mouse_current = 0
var current_frame = 0
onready var number_frames = get_sprite_frames().get_frame_count("default");
func _process(delta):
if drag_enabled:
mouse_current = get_global_mouse_position();
drag_value = mouse_pos.x - mouse_current.x;
if drag_value > 0:
current_frame += 1;
if drag_value < 0:
current_frame -= 1;
if current_frame > number_frames:
current_frame = 0;
elif current_frame < 0:
current_frame = number_frames;
set_frame(current_frame);
mouse_pos = get_global_mouse_position();
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
if event.pressed:
drag_enabled = true;
mouse_pos = get_global_mouse_position();
else:
drag_enabled = false;