local SetImageDialogueEvent = game.ReplicatedStorage.DialogueGuiEvent.SetImageDialogueEvent
local DialogueEvent = game.ReplicatedStorage.DialogueGuiEvent.CreateDialogueEvent
local HideDialogueEvent = game.ReplicatedStorage.DialogueGuiEvent.HideDialogueEvent
local player = game.Players.LocalPlayer
local DialogueFrame = player.PlayerGui:WaitForChild("DialogueGui").DialogueFrame
local function AnimateText(Dialog)
for i = 1, #Dialog, 1 do
DialogueFrame.DialogueFrame.Message.Text = string.sub(Dialog, 1, i)
script.DialogueSound:Play()
wait(0.04)
end
end
HideDialogueEvent.OnClientEvent:Connect(function()
DialogueFrame:TweenPosition(UDim2.new(0.55, 0,-1, 0), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 1)
end)
DialogueEvent.OnClientEvent:Connect(function(Dialogue)
DialogueFrame:TweenPosition(UDim2.new(0.55, 0,0.15, 0), Enum.EasingDirection.In, Enum.EasingStyle.Quad, 1)
AnimateText(Dialogue)
end)
SetImageDialogueEvent.OnClientEvent:Connect(function(PlayerName, PlayerImage)
DialogueFrame.PlayerFrame.PlayerFrame:WaitForChild("PlayerImage").Image = PlayerImage
DialogueFrame.PlayerFrame.PlayerFrame.PlayerImage:WaitForChild("nameLabel").Text = PlayerName
end)