-- Fisch Hub by JayRBLX Scripts (Fully Fixed & Working) local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))() local Window = Fluent:CreateWindow({ Title = "Fisch Hub • by JayRBLX Scripts", TabWidth = 160, Size = UDim2.fromOffset(620, 500), Acrylic = true, Theme = "Dark" }) local Tabs = { Home = Window:AddTab({ Title = "Home" }), Fishing = Window:AddTab({ Title = "Fishing" }), Other = Window:AddTab({ Title = "Other" }), Teleport = Window:AddTab({ Title = "Teleport" }) } -- Home Tab Tabs.Home:AddParagraph({ Title = "Fisch Hub", Content = "Fully fixed script by JayRBLX Scripts!\n• Separate Auto Features (Equip, Cast, Shake, Reel)\n• All Islands Teleports with Accurate Coords\n• ESP, Fly, NoClip & More\nNow 100% working - Enjoy!" }) -- Variables local AutoEquipRod = false local AutoCast = false local AutoShake = false local AutoReel = false local NoClip = false local MapESP = {} local RS = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer.PlayerGui -- Auto Equip Rod Loop spawn(function() while wait(2) do if AutoEquipRod then local Backpack = LocalPlayer.Backpack local Character = LocalPlayer.Character if Character then local rod = nil -- Find best rod (or any rod) for _, tool in pairs(Backpack:GetChildren()) do if tool:IsA("Tool") and (string.find(tool.Name:lower(), "rod")) then rod = tool break -- Equip first found for simplicity end end if rod and not Character:FindFirstChildOfClass("Tool") then rod.Parent = Character end end end end end) -- Auto Cast Loop spawn(function() while wait(1) do if AutoCast then local Character = LocalPlayer.Character if Character then local rod = Character:FindFirstChildOfClass("Tool") if rod and rod:FindFirstChild("events") then rod.events.cast:FireServer(100, 1) end end end end end) -- Auto Shake Loop spawn(function() while wait(0.05) do if AutoShake then local shakeui = PlayerGui:FindFirstChild("shakeui") if shakeui then local safezone = shakeui:FindFirstChild("safezone") if safezone then local button = safezone:FindFirstChild("button") if button and button.Visible then local shakeEvent = button:FindFirstChild("shake") if shakeEvent then shakeEvent:FireServer() end end end end end end end) -- Auto Reel Loop spawn(function() while wait(0.1) do if AutoReel then local reel = PlayerGui:FindFirstChild("reel") if reel then local tool = LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("events") then RS.events["reelfinished "]:FireServer(100, true) tool.events.reset:FireServer() end end end end end) -- Fishing Tab local FishingSection = Tabs.Fishing:AddSection("Fishing Automation") -- BIG AUTO CATCH TOGGLE (Enables All) local AutoCatchToggle = FishingSection:AddToggle("AutoCatch", { Title = "🚀 Auto Catch (All Features)", Default = false, Description = "Enables Equip Rod + Cast + Shake + Reel", Callback = function(v) AutoEquipRod = v AutoCast = v AutoShake = v AutoReel = v if v then Fluent:Notify({Title = "Auto Catch", Content = "ON • Full auto fishing enabled!", Duration = 4}) end end }) AutoCatchToggle:AddKeybind() FishingSection:AddToggle("AutoEquipRod", {Title = "Auto Equip Rod", Default = false, Callback = function(v) AutoEquipRod = v end}) FishingSection:AddToggle("AutoCast", {Title = "Auto Cast", Default = false, Callback = function(v) AutoCast = v end}) FishingSection:AddToggle("AutoShake", {Title = "Auto Shake", Default = false, Callback = function(v) AutoShake = v end}) FishingSection:AddToggle("AutoReel", {Title = "Auto Reel", Default = false, Callback = function(v) AutoReel = v end}) -- Other Tab local MovementSec = Tabs.Other:AddSection("Movement") local VisualSec = Tabs.Other:AddSection("Visuals") -- Movement MovementSec:AddSlider("WalkSpeed", { Title = "Walk Speed", Min = 16, Max = 300, Default = 16, Callback = function(v) local char = LocalPlayer.Character if char and char:FindFirstChild("Humanoid") then char.Humanoid.WalkSpeed = v end end }) MovementSec:AddButton({ Title = "Fly (Mobile/PC)", Callback = function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Gui-Fly-v3-37111"))() end }) MovementSec:AddToggle("NoClip", { Title = "No Clip", Default = false, Callback = function(v) NoClip = v end }) spawn(function() local RunService = game:GetService("RunService") RunService.Heartbeat:Connect(function() if NoClip then local char = LocalPlayer.Character if char then for _, part in pairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end end) end) -- Visuals VisualSec:AddToggle("PlayerESP", { Title = "Player ESP", Default = false, Callback = function(v) loadstring(game:HttpGet("https://raw.githubusercontent.com/ic3w0lf22/Unnamed-ESP/main/Unsupported/UnnamedESP.lua"))().load({players = v}) end }) VisualSec:AddToggle("MapESP", { Title = "Map ESP", Default = false, Callback = function(v) if v then -- Clear old for _, esp in pairs(MapESP) do if esp then esp:Destroy() end end MapESP = {} -- Island models local islands = {"Moosewood", "MushgroveSwamp", "RoslitBay", "SnowcapIsland", "SunstoneIsland", "TerrapinIsland", "StatueOfSovereignty", "ForsakenShores", "HarvestersSpike", "TheArch", "BirchCay", "HaddockRock", "EarmarkIsland", "DesolateDeep", "AncientIsle", "GrandReef", "Atlantis"} for _, islandName in pairs(islands) do local model = workspace:FindFirstChild(islandName) if model then local primary = model.PrimaryPart or model:FindFirstChild("SpawnLocation") or model:FindFirstChildOfClass("Part") if primary then local bb = Instance.new("BillboardGui") bb.Adornee = primary bb.Size = UDim2.new(0, 200, 0, 50) bb.StudsOffset = Vector3.new(0, 10, 0) bb.Parent = primary local label = Instance.new("TextLabel") label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = islandName:gsub("([A-Z])", " %1"):gsub("^%s", ""):gsub("Swamp", " Swamp") label.TextColor3 = Color3.new(0, 1, 0) label.TextStrokeTransparency = 0 label.TextScaled = true label.Font = Enum.Font.GothamBold label.Parent = bb table.insert(MapESP, bb) end end end else for _, esp in pairs(MapESP) do if esp then esp:Destroy() end end MapESP = {} end end }) -- Teleport Tab local TeleSec = Tabs.Teleport:AddSection("All Islands Teleports") local tpPositions = { ["Moosewood"] = Vector3.new(400, 135, 250), ["Mushgrove Swamp"] = Vector3.new(2420, 135, -750), ["Roslit Bay"] = Vector3.new(-1600, 130, 500), ["Snowcap Island"] = Vector3.new(2625, 135, 2370), ["Sunstone Island"] = Vector3.new(-870, 135, -1100), ["Terrapin Island"] = Vector3.new(-95, 130, 1875), ["Statue of Sovereignty"] = Vector3.new(35, 135, -1010), ["Forsaken Shores"] = Vector3.new(-2750, 130, 1450), ["Harvester's Spike"] = Vector3.new(-1260, 135, 1550), ["The Arch"] = Vector3.new(1100, 130, -1250), ["Birch Cay"] = Vector3.new(1650, 130, -2350), ["Haddock Rock"] = Vector3.new(-500, 125, -505), ["Earmark Island"] = Vector3.new(1200, 130, 530), ["Desolate Deep"] = Vector3.new(-800, 130, -3100), ["Ancient Isle"] = Vector3.new(6000, 200, 300), ["Grand Reef"] = Vector3.new(-3555, 150, 510), ["Atlantis"] = Vector3.new(-2427, 133, 1557) } local islandNames = {"Moosewood", "Mushgrove Swamp", "Roslit Bay", "Snowcap Island", "Sunstone Island", "Terrapin Island", "Statue of Sovereignty", "Forsaken Shores", "Harvester's Spike", "The Arch", "Birch Cay", "Haddock Rock", "Earmark Island", "Desolate Deep", "Ancient Isle", "Grand Reef", "Atlantis"} TeleSec:AddDropdown("TPDropdown", { Title = "Teleport to Island", Values = islandNames, Multi = false, Default = "Moosewood", Callback = function(value) local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(tpPositions[value]) Fluent:Notify({Title = "Teleport", Content = "Teleported to " .. value .. "!", Duration = 3}) end end }) Fluent:Notify({ Title = "Fisch Hub Loaded!", Content = "Fixed: Separate toggles, accurate remotes, all tabs visible • by JayRBLX Scripts", Duration = 8 })