local ToolsFolder = game:GetService("ServerStorage"):FindFirstChild("SavedTools")
local DataStoreService = game:GetService("DataStoreService")
local SaveData = DataStoreService:GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(player)
local ToolData = SaveData:GetAsync(player.UserId)
local Backpack = player:WaitForChild("Backpack")
local StarterGear = player:WaitForChild("StarterGear")
if ToolData ~= nil then
for i, v in pairs(ToolData) do
if ToolsFolder:FindFirstChild(v) and Backpack:FindFirstChild(v) == nil and StarterGear:FindFirstChild(v) == nil then
ToolsFolder[v]:Clone().Parent = Backpack
ToolsFolder[v]:Clone().Parent = StarterGear
end
end
end
player.CharacterRemoving:Connect(function(character)
character:WaitForChild("Model"):UnequipTools()
end)
end)
game.Players.PlayerRemoving:Connect(function(player)
local ToolsTable = {}
for i, v in pairs(player.Backpack:GetChildren()) do
table.insert(ToolsTable, v.Name)
end
if ToolsTable ~= nil then
SaveData:SetAsync(player.UserId, ToolsTable)
end
end)