/********* Pleasedontcode.com ********** Pleasedontcode thanks you for automatic code generation! Enjoy your code! - Terms and Conditions: You have a non-exclusive, revocable, worldwide, royalty-free license for personal and commercial use. Attribution is optional; modifications are allowed, but you're responsible for code maintenance. We're not liable for any loss or damage. For full terms, please visit pleasedontcode.com/termsandconditions. - Project: "Buzzer Melody" - Source Code compiled for: Arduino Uno - Source Code created on: 2023-12-19 21:57:19 ********* Pleasedontcode.com **********/ /****** SYSTEM REQUIREMENTS *****/ /****** SYSTEM REQUIREMENT 1 *****/ /* play melody of jingle bells one time. */ /****** END SYSTEM REQUIREMENTS *****/ /****** DEFINITION OF LIBRARIES *****/ #include #include /****** FUNCTION PROTOTYPES *****/ void setup(void); void loop(void); /***** DEFINITION OF DIGITAL OUTPUT PINS *****/ const uint8_t buzzer_Pin = 3; // Replace with the actual pin number /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/ ezBuzzer buzzer(buzzer_Pin); // Instantiate ezBuzzer object with the buzzer pin number void setup(void) { // put your setup code here, to run once: pinMode(buzzer_Pin, OUTPUT); } void loop(void) { // put your main code here, to run repeatedly: /****** SYSTEM REQUIREMENTS *****/ // SYSTEM REQUIREMENT 1: play melody of jingle bells one time int melody[] = { NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_G4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_G4, NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_F4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_E4, NOTE_D4, NOTE_D4, NOTE_E4, NOTE_D4, NOTE_G4 }; int noteDurations[] = { 8, 8, 4, 8, 8, 4, 8, 8, 8, 8, 4, 8, 8, 4, 8, 8, 8, 8, 4, 8, 8, 4, 8, 8, 4, 4, 8, 8, 8, 8, 4, 4, 8, 8, 8, 8, 8, 8, 4, 8, 8, 4, 8, 8, 8, 8, 4, 4, 8, 4, 4 }; static bool playMelody = true; // Flag to play melody once if (playMelody) { buzzer.playMelody(melody, noteDurations, sizeof(melody) / sizeof(int)); playMelody = false; // Reset the flag to prevent playing melody repeatedly } }