#include using namespace std; class Point { private: int x, y; public: Point() {} Point(int _x, int _y) { x = _x; y = _y; } Point(const Point &tmp) { x = tmp.x; y = tmp.y; } ~Point() {} Point& operator ++ (int p) { x++; return *this; } Point& operator -- (int p) { y--; return *this; } Point& operator = (const Point &tmp) { x = tmp.x; y = tmp.y; return *this; } int get_x() { return x; } int get_y() { return y; } }; int main() { Point p(1, 2); Point p2(2, 3); p = p2; p++; p--; // (2, 3) --> (3, 2) cout << p.get_x() << endl; cout << p.get_y() << endl; return 0; }