CCCPaste
local fish = game:GetService("ReplicatedStorage"):WaitForChild("resources"):WaitForChild("animations"):WaitForChild("fish")
local tbl = {
	["Desolate Deep"] = {
		Trash = 22;
		Common = 22;
		Uncommon = 18;
		Unusual = 17;
		Rare = 14;
	};
	["Brine Pool"] = {
		Trash = 29;
		Common = 29;
		Uncommon = 25;
		Unusual = 23;
		Rare = 15;
	};
}
local module_upvr = {
	["Barracuda's Spine"] = {
		WeightPool = {25, 50};
		Chance = 40;
		Rarity = "Uncommon";
		Resilience = 100;
		Description = "The Barracuda's fearsome backbone.";
		Hint = "Divers have found the Barracuda Spine quite often around Moosewood...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 50;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Ancient Megalodon"] = {
		WeightPool = {2000, 20000};
		Chance = 0.05;
		Rarity = "Exotic";
		Resilience = 100;
		Description = "The Barracuda's fearsome backbone.";
		Hint = "Divers have found the Barracuda Spine quite often around Moosewood...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 50;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Fossil Fan"] = {
		WeightPool = {25, 50};
		Chance = 40;
		Rarity = "Uncommon";
		Resilience = 100;
		Description = "An ancient, fan-shaped fossil etched with intricate patterns, a true underwater treasure.";
		Hint = "This was last discovered near Moosewood...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 60;
		XP = 22;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Claw Gill"] = {
		WeightPool = {15, 30};
		Chance = 40;
		Rarity = "Uncommon";
		Resilience = 100;
		Description = "Are these Claws or are they gills? All we know is, these are remains from fish that went extinct long ago...";
		Hint = "Legends say the fish these belong to once swam predominantly in ponds.";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 60;
		XP = 22;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Spine Bone"] = {
		WeightPool = {30, 60};
		Chance = 30;
		Rarity = "Unusual";
		Resilience = 100;
		Description = "Seems like the Spine bone of a really large fish...";
		Hint = "Dr. Finneus had mentioned discovering this earlier around Roslit...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 80;
		XP = 35;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Spine Blade"] = {
		WeightPool = {30, 60};
		Chance = 12;
		Rarity = "Unusual";
		Resilience = 100;
		Description = "A sturdy vertebra from a long-lost fish, steeped in ancient mystery.";
		Hint = "If the Spine Bone was found around Roslit... Could this be from the same zone?";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 100;
		XP = 40;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Shark Fang"] = {
		WeightPool = {30, 50};
		Chance = 7;
		Rarity = "Unusual";
		Resilience = 100;
		Description = "A razor-sharp tooth from a fearsome predator, gleaming with primal power.";
		Hint = "Legends say most ancient shark dwelled in the Oceans of Roslit...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 135;
		XP = 50;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Nessie's Spine"] = {
		WeightPool = {40, 80};
		Chance = 3;
		Rarity = "Legendary";
		Resilience = 100;
		ProgressEfficiency = 0.9;
		Description = "A mythical vertebra said to belong to the Nessie.";
		Hint = "We haven't checked the Mushgroves yet... Could this be discovered there?";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 250;
		XP = 90;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Spined Fin"] = {
		WeightPool = {20, 50};
		Chance = 1;
		Rarity = "Legendary";
		Resilience = 100;
		ProgressEfficiency = 0.9;
		Description = "A jagged, bony fin from a formidable fish, crafted by nature for defense.";
		Hint = "This appears to be something a fish from the coldest regions would rely on for survival...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 300;
		XP = 120;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah a bone!"};
		SparkleColor = Color3.fromRGB(126, 124, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Exalted Relic"] = {
		WeightPool = {10, 20};
		Chance = 200;
		Rarity = "Relic";
		Resilience = 35;
		ProgressEfficiency = 0.8;
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 7000;
		XP = 1600;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"I feel it's power..", "Woah.. A Relic??", "A Relic!!", "I caught a Relic!", "Please don't give me Invincible.."};
		SparkleColor = Color3.fromRGB(126, 255, 216);
		HoldAnimation = fish:WaitForChild("small");
		From = "None";
	};
	["Brick"] = {
		WeightPool = {10, 20};
		Chance = 25000;
		Rarity = "Legendary";
		Resilience = 35;
		ProgressEfficiency = 0.8;
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 7000;
		XP = 1600;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"I feel it's power..", "Woah.. A Relic??", "A Relic!!", "I caught a Relic!", "Please don't give me Invincible.."};
		SparkleColor = Color3.fromRGB(126, 255, 216);
		HoldAnimation = fish:WaitForChild("small");
		From = "None";
	};
	["Ancient Serpent Spine"] = {
		WeightPool = {30, 80};
		Chance = 0.01;
		Rarity = "Mythical";
		Resilience = 100;
		ProgressEfficiency = 0.8;
		Description = "A chilling relic of a fearsome, long-forgotten creature, radiating an aura of dread.";
		Hint = "Legends say the Pirates had only ONCE ever caught this... No One else ever got to lay their hands on this fish...";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 800;
		XP = 250;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"WOAH! ANCIENT SERPENT SPINE?!"};
		SparkleColor = Color3.fromRGB(126, 12, 12);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["Ancient Serpent Skull"] = {
		WeightPool = {50, 100};
		Chance = 0.005;
		Rarity = "Mythical";
		Resilience = 100;
		ProgressEfficiency = 0.8;
		Description = "A haunting, bone-chilling relic from a monstrous, lost predator, shrouded in eerie mystery. Beware... Locals say the skull holds a haunting power...";
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = "None";
		Price = 1200;
		XP = 400;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"WOAH ANCIENT SERPENT'S SKULL!"};
		SparkleColor = Color3.fromRGB(126, 12, 12);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	["The Depths Key"] = {
		WeightPool = {500, 1000};
		Chance = 50;
		Rarity = "Exotic";
		Resilience = 35;
		ProgressEfficiency = 0.9;
		Description = "This is the Key that leads to the gates of The Depths...";
		Hint = "Where does this key open up?...";
		FavouriteBait = "None";
		FavouriteTime = "Day";
		Price = 800;
		XP = 350;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"I caught a depths key!", "Woah, a key!!"};
		SparkleColor = Color3.fromRGB(126, 12, 12);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Vertigo";
	};
	["Destroyed Fossil"] = {
		WeightPool = {10, 45};
		Chance = 35;
		Rarity = "Trash";
		Resilience = 100;
		Description = "A Destroyed Fossil... How much would this sell for?";
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = "Day";
		Price = 35;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Oh... A Destroyed Fossil?"};
		SparkleColor = Color3.fromRGB(126, 116, 78);
		HoldAnimation = fish:WaitForChild("basic");
		From = "The Depths";
	};
	["Scrap Metal"] = {
		WeightPool = {10, 50};
		Chance = 32;
		Rarity = "Trash";
		Resilience = 100;
		Description = "Just a piece of metal.";
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = "Day";
		Price = 40;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Just a piece of scrap metal!"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("basic");
		From = "The Depths";
	};
	["Deep-sea Hatchetfish"] = {
		WeightPool = {5, 35};
		Chance = 100;
		Rarity = "Common";
		Resilience = 90;
		Description = "A small, silvery fish with sharp edges and glowing organs, resembling a metallic hatchet.";
		Hint = "Dwells during the Night, near steep underwater cliffs.";
		FavouriteBait = "Seaweed";
		FavouriteTime = "Night";
		Price = 35;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ooh, a Deep Sea Hatchetfish!"};
		SparkleColor = Color3.fromRGB(99, 97, 126);
		HoldAnimation = fish:WaitForChild("bigbasic");
		From = "The Depths";
	};
	["Deep-sea Dragonfish"] = {
		WeightPool = {8, 40};
		Chance = 100;
		Rarity = "Common";
		Resilience = 80;
		Description = "A bioluminescent predator with sharp fangs, glowing lure, and stealthy camouflage in ocean depths.";
		Hint = "Lurks deep in shadowy trenches during the Night";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Night";
		Price = 45;
		XP = 25;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Oh, a Deep sea Dragonfish!"};
		SparkleColor = Color3.fromRGB(73, 74, 126);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	["Luminescent Minnow"] = {
		WeightPool = {2, 8};
		Chance = 60;
		Rarity = "Unusual";
		Resilience = 80;
		Description = "A tiny, glowing fish that sparkles like a gem, illuminating the dark waters.";
		Hint = "Found in shallow caves under glowing coral clusters.";
		FavouriteBait = "Seaweed";
		FavouriteTime = "Night";
		Price = 120;
		XP = 30;
		Seasons = {"Spring"};
		Weather = {"None"};
		Quips = {"What is that glowing fish..."};
		SparkleColor = Color3.fromRGB(41, 150, 172);
		HoldAnimation = fish:WaitForChild("small");
		From = "The Depths";
	};
	["Frilled Shark"] = {
		WeightPool = {40, 90};
		Chance = 50;
		Rarity = "Unusual";
		Resilience = 70;
		Description = "A serpentine predator with a ruffled neck and razor-sharp teeth, ancient and elusive.";
		Hint = "Hides in deep ocean caves near rocky crevices, appears during the Nigh time.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 150;
		XP = 45;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"That's a large frilled shark!"};
		SparkleColor = Color3.fromRGB(65, 93, 64);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	["Depth Octopus"] = {
		WeightPool = {30, 80};
		Chance = 40;
		Rarity = "Unusual";
		Resilience = 50;
		Description = "A mysterious, translucent octopus with glowing spots and a knack for stealthy escapes.";
		Hint = "Lurks in deep, dark waters in the Depth.";
		FavouriteBait = "Coral";
		FavouriteTime = "Day";
		Price = 175;
		XP = 50;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah, that's almost transparent, what is it??"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	["Three-eyed Fish"] = {
		WeightPool = {20, 60};
		Chance = 40;
		Rarity = "Unusual";
		Resilience = 70;
		Description = "A mutant fish with three glowing eyes, sleek scales, and a bizarre, eerie charm.";
		Hint = "Swims during the dark night and underwater ruins.";
		FavouriteBait = "Seaweed";
		FavouriteTime = "Night";
		Price = 200;
		XP = 55;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Woah! The Three Eyed Fish!"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	["Goblin Shark"] = {
		WeightPool = {200, 450};
		Chance = 25;
		Rarity = "Rare";
		Resilience = 50;
		Description = "A deep-sea predator with a protruding snout, jagged teeth, and a ghostly appearance.";
		Hint = "Roams trench edges and dark underwater canyons.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 450;
		XP = 80;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"Wow, that's a Goblin Shark?"};
		SparkleColor = Color3.fromRGB(76, 126, 44);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Black Dragon Fish"] = {
		WeightPool = {150, 400};
		Chance = 10;
		Rarity = "Rare";
		Resilience = 45;
		Description = "A menacing fish with sharp fins and an eerie, black-scaled body.";
		Hint = "Found in the deepest ocean trenches, far from light.";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Night";
		Price = 500;
		XP = 120;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"THE Black Dragon Fish?!"};
		SparkleColor = Color3.fromRGB(126, 59, 59);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Spider Crab"] = {
		WeightPool = {80, 250};
		Chance = 20;
		Rarity = "Rare";
		Resilience = 60;
		Description = "A large, eerie crab with long, spindly legs and a tough, armoured shell.";
		Hint = "Can be found during the day through fishing or inside crab cages.";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Day";
		Price = 550;
		XP = 135;
		Seasons = {"Summer"};
		Weather = {"None"};
		Quips = {"Is that a Spider.. Or a Crab??"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	Nautilus = {
		WeightPool = {400, 800};
		Chance = 0.2;
		Rarity = "Legendary";
		Resilience = 30;
		ProgressEfficiency = 0.9;
		Description = "An ancient, spiral-shelled mollusc with a glowing & graceful body, tentacle-filled movements. The Nautilus is an elusive octopus that creates a thick, spiral-shaped shell around its body for protection.";
		Hint = "Dwells in deep coral reefs and rocky underwater caves, mostly visible during the Night.";
		FavouriteBait = "None";
		FavouriteTime = "Night";
		Price = 1000;
		XP = 300;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"Nautilus... OMG!!"};
		SparkleColor = Color3.fromRGB(203, 174, 139);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Small Spine Chimera"] = {
		WeightPool = {800, 1500};
		Chance = 0.2;
		Rarity = "Legendary";
		Resilience = 10;
		ProgressEfficiency = 0.9;
		Description = "A large, intimidating fish with spiny fins, sharp teeth, and a menacing, serpent-like body. The Chimera uses its pickaxe-like bill to strike targets, knocking them out or possible penetrating them entirely in two pieces.";
		Hint = "Roams the deep ocean, patrolling sunken ruins and underwater trenches.";
		FavouriteBait = "Seaweed";
		FavouriteTime = "Day";
		Price = 1200;
		XP = 300;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"Woah, a small spine chimera!"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Ancient Eel"] = {
		WeightPool = {1000, 2000};
		Chance = 0.4;
		Rarity = "Legendary";
		Resilience = 10;
		ProgressEfficiency = 0.7;
		Description = "A long, snake-like eel with glowing patterns and a menacing, ancient presence. This is one of the oldest creatures known to man, with it dating back to 3400 BCE.";
		Hint = "Found in deep ocean caves during the Night.";
		FavouriteBait = "Coal";
		FavouriteTime = "Night";
		Price = 1500;
		XP = 350;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"A-A-Ancient Eel?!"};
		SparkleColor = Color3.fromRGB(51, 37, 126);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Mutated Shark"] = {
		WeightPool = {2000, 4000};
		Chance = 0.05;
		Rarity = "Mythical";
		Resilience = 20;
		ProgressEfficiency = 0.8;
		Description = "A massive, mutated shark with glowing scars, extra fins, and an unsettling, aggressive nature. While it's named suggests it being a shark, it is actually more related to alligators. Using it's sleek body and its strong legs to pounce on unsuspecting prey.";
		Hint = "Patrols the darkest depths during the Coldest Nights...";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 3000;
		XP = 800;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"Does that thing really have legs?!"};
		SparkleColor = Color3.fromRGB(102, 126, 57);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Barreleye Fish"] = {
		WeightPool = {50, 150};
		Chance = 0.01;
		Rarity = "Mythical";
		Resilience = 20;
		ProgressEfficiency = 0.85;
		Description = "A transparent fish with a dome-shaped head and large, upward-facing eyes, adapted for deep waters with it's 3 eyes. The third eye has a similar effect that night-vision goggles have, giving it full 20/20 vision, even in the darkest of waters.";
		Hint = "Found in the deep ocean during the Night, drifting near bioluminescent creatures.";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Night";
		Price = 4500;
		XP = 950;
		Seasons = {"Summer"};
		Weather = {"None"};
		Quips = {"That fish is translucent, beautiful..."};
		SparkleColor = Color3.fromRGB(91, 126, 104);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "The Depths";
	};
	["Sea Snake"] = {
		WeightPool = {300, 800};
		Chance = 0.01;
		Rarity = "Mythical";
		Resilience = 10;
		ProgressEfficiency = 0.6;
		Description = "A long, venomous sea snake with smooth, scaly skin and a graceful, undulating movement.";
		Hint = "Swims near coral reefs and sunken ruins in shallow waters during the cold nights.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 5000;
		XP = 1200;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"WOW! A SEA SNAKE!"};
		SparkleColor = Color3.fromRGB(126, 53, 104);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Ancient Depth Serpent"] = {
		WeightPool = {5000, 10000};
		Chance = 0.01;
		Rarity = "Exotic";
		Resilience = 2;
		ProgressEfficiency = 0.4;
		Description = "A colossal, serpent-like creature with armored scales and glowing eyes, lurking in the abyss. The Ancient Depth Serpent is only active when The Depths go completely dark... No one knows where it goes in the meantime, possibly lurking in a secret cave?";
		Hint = "Dwells in the deepest trenches, guarding forgotten underwater ruins. Appears only during the darkest of nights...";
		FavouriteBait = "Truffle Worm";
		FavouriteTime = "Night";
		Price = 8000;
		XP = 2200;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"OMG. THATS THE ANCIENT DEPTH SERPENT!!!"};
		SparkleColor = Color3.fromRGB(28, 255, 100);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "The Depths";
	};
	["Corsair Grouper"] = {
		WeightPool = {50, 200};
		Chance = 120;
		Rarity = "Common";
		Resilience = 100;
		Description = "The Corsair Grouper is a resilient, bulky fish, often hiding among shores. Known for its powerful bites, it’s a decent challenge for beginners.";
		Hint = "commonly caught in Forsaken Shores.";
		FavouriteBait = "Seaweed";
		FavouriteTime = "Day";
		Price = 35;
		XP = 30;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"I caught a Corsair Grouper!", "Woah, a Corsair Grouper!!"};
		SparkleColor = Color3.fromRGB(125, 126, 123);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Shortfin Mako Shark"] = {
		WeightPool = {250, 1000};
		Chance = 100;
		Rarity = "Common";
		Resilience = 80;
		Description = "The Shortfin Mako is a fast predator found in the forsaken ocean. Its speed and strength attract seasoned anglers.";
		Hint = "commonly caught in Forsaken Shores surrounding Ocean.";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Night";
		Price = 190;
		XP = 70;
		Seasons = {"None"};
		Weather = {"Rain"};
		Quips = {"WOAH! A SHORTFINNED MAKO!", "OMG, IS THAT A SHORTFIN MAKO?"};
		SparkleColor = Color3.fromRGB(70, 76, 126);
		HoldAnimation = fish:WaitForChild("bigbasic");
		From = "Forsaken Shores";
	};
	["Galleon Goliath"] = {
		WeightPool = {50, 200};
		Chance = 70;
		Rarity = "Uncommon";
		Resilience = 60;
		Description = "The Galleon Goliath is a mid-sized, slow-moving fish, often found in deeper seas. Uncommon but worth the haul.";
		Hint = "Often found in deeper seas near Forsaken Shores.";
		FavouriteBait = "Squid";
		FavouriteTime = "Day";
		Price = 190;
		XP = 85;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"WOAH! A GALLEON GOLIATH!", "OMG, IS THAT A GALLEON GOLIATH?"};
		SparkleColor = Color3.fromRGB(170, 170, 127);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Buccaneer Barracuda"] = {
		WeightPool = {90, 250};
		Chance = 60;
		Rarity = "Uncommon";
		Resilience = 50;
		Description = "Known for its sharp teeth, the Buccaneer Barracuda lurks near reefs, making it a thrilling catch for the daring.";
		Hint = "Lurks near reefs during the Night & when it's cold.";
		FavouriteBait = "Deep Coral";
		FavouriteTime = "Night";
		Price = 250;
		XP = 100;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"WOAH! A BUCCANEER BARRACUDA!", "OMG, IS THAT A BUCCANEER BARRACUDA?", "NO WAY!!"};
		SparkleColor = Color3.fromRGB(85, 255, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Scurvy Sailfish"] = {
		WeightPool = {150, 700};
		Chance = 40;
		Rarity = "Unusual";
		Resilience = 30;
		Description = "Scurvy Sailfish are swift and skilled jumpers, often found near rocky shores. Their agility makes them hard to land.";
		Hint = "Often found near rocky shores.";
		FavouriteBait = "Shrimp";
		FavouriteTime = "Night";
		Price = 300;
		XP = 140;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"Yooo, is that a Sailfish?!"};
		SparkleColor = Color3.fromRGB(0, 85, 127);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Cutlass Fish"] = {
		WeightPool = {80, 250};
		Chance = 50;
		Rarity = "Unusual";
		Resilience = 40;
		Description = "The sleek Cutlass Fish glides through reefs, known for its long, blade-like body. Easy to spot, harder to hook.";
		Hint = "commonly caught in Forsaken Shores.";
		FavouriteBait = "Worm";
		FavouriteTime = "Day";
		Price = 500;
		XP = 175;
		Seasons = {"Spring"};
		Weather = {"None"};
		Quips = {"Yooo, is that THE Cutlass Fish?!"};
		SparkleColor = Color3.fromRGB(0, 85, 127);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Reefrunner Snapper"] = {
		WeightPool = {80, 250};
		Chance = 35;
		Rarity = "Rare";
		Resilience = 25;
		ProgressEfficiency = 0.7;
		Description = "Bold yet wary, the Reefunner Snapper darts around reefs. A popular, rare catch for reef fishers.";
		Hint = "commonly caught in Forsaken Shores.";
		FavouriteBait = "Insect";
		FavouriteTime = "Day";
		Price = 750;
		XP = 200;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Yooo, that's a Reefrunner!"};
		SparkleColor = Color3.fromRGB(246, 126, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Cursed Eel"] = {
		WeightPool = {80, 250};
		Chance = 25;
		Rarity = "Rare";
		Resilience = 15;
		ProgressEfficiency = 0.5;
		Description = "Cursed Eels linger in darker waters, giving off an eerie glow. They’re a spooky find for night anglers.";
		Hint = "Found in darker waters in the oceanside.";
		FavouriteBait = "Coal";
		FavouriteTime = "Night";
		Price = 700;
		XP = 250;
		Seasons = {"Summer"};
		Weather = {"Rain"};
		Quips = {"Cursed Eel!", "Am I gonna get shocked?!"};
		SparkleColor = Color3.fromRGB(61, 119, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Shipwreck Barracuda"] = {
		WeightPool = {100, 300};
		Chance = 0.1;
		Rarity = "Legendary";
		Resilience = 10;
		Description = "Lurking near old wrecks, the Shipwreck Barracuda guards sunken treasure spots. Feared by some, prized by others.";
		Hint = "Lurking near old wrecks in the Forsaken Ocean.";
		FavouriteBait = "Coral";
		FavouriteTime = "Night";
		Price = 1200;
		XP = 400;
		Seasons = {"None"};
		Weather = {"Rain"};
		Quips = {"Yooo, that's a Shipwreck Barracuda!"};
		SparkleColor = Color3.fromRGB(255, 25, 113);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Forsaken Shores";
	};
	["Golden Seahorse"] = {
		WeightPool = {3, 8};
		Chance = 0.001;
		Rarity = "Mythical";
		Resilience = 10;
		Description = "Golden Sea Horses are small but enchanting, drifting near seaweed & algae. Gentle and rare, they’re a delight to find.";
		Hint = "Drifting near seaweed & algae in the Oceanside.";
		FavouriteBait = "Weird Algae";
		FavouriteTime = "Day";
		Price = 2900;
		XP = 2800;
		Seasons = {"Summer"};
		Weather = {"None"};
		Quips = {"IS THAT A GOLDEN SEAHORSE?!"};
		SparkleColor = Color3.fromRGB(243, 255, 14);
		HoldAnimation = fish:WaitForChild("small");
		From = "Forsaken Shores";
	};
	["Captain's Goldfish"] = {
		WeightPool = {10, 25};
		Chance = 0.001;
		Rarity = "Mythical";
		Resilience = 5;
		Description = "A mythical, elusive goldfish found beneath waterfalls, said to bring fortune to rare finders.";
		Hint = "Found beneath enchanted waterfalls.";
		FavouriteBait = "Truffle Worm";
		FavouriteTime = "Day";
		Price = 1700;
		XP = 2800;
		Seasons = {"Summer"};
		Weather = {"None"};
		Quips = {"IS THAT A CAPTAIN GOLDFISH?!"};
		SparkleColor = Color3.fromRGB(243, 255, 14);
		HoldAnimation = fish:WaitForChild("small");
		From = "Forsaken Shores";
	};
	Tire = {
		WeightPool = {110, 110};
		Chance = 17;
		Rarity = "Trash";
		Resilience = 130;
		Description = "Who would leave this in an ocean? Seems to be in great condition too. A common tire for cars and pickup trucks.";
		Hint = "Find it in cheap bodies of water.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 20;
		XP = 10;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ermm..?", "A tire.?", "Who would put this in here?", "Oh. A tire.", "A tire!..?"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("small");
		From = "None";
	};
	Boot = {
		WeightPool = {12, 12};
		Chance = 17;
		Rarity = "Trash";
		Resilience = 120;
		Description = "Who would leave this in an ocean? Seems to be in great condition too. A common boot, must of fallen off of a boat?.. Or Someone must of fallen off of a boat.. Whatever. either way, it's yours now!";
		Hint = "Find it in cheap bodies of water.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 15;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ermm..?", "Why only one..?", "A Boot.!", "A Boot...", "I caught!.. a Boot..?", "Erm.. A Boot?"};
		SparkleColor = Color3.fromRGB(197, 152, 80);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "None";
	};
	Driftwood = {
		WeightPool = {6, 6};
		Chance = 17;
		Rarity = "Trash";
		Resilience = 120;
		Description = "A wood that has been washed up onto the shore by the tides. Could be great for a crafts project!";
		Hint = "Find it washed on beaches.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 10;
		XP = 30;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ermm..?", "Uhmm..?", "Driftwood!", "Oh. Driftwood.", "It's!- Oh.. Driftwood..", "Driftwood.."};
		SparkleColor = Color3.fromRGB(197, 107, 62);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "None";
	};
	Seaweed = {
		WeightPool = {1, 3};
		Chance = 20;
		Rarity = "Trash";
		Resilience = 90;
		Description = "Some lovely seaweed that caught your hook. Not as cool as a fish, but it's better than finding a lonesome boot!";
		Hint = "Find it in saltwater or near patches of seaweed.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 9;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Seaweed!", "Oh. Seaweed.", "It's!- Oh.. Seaweed..", "Seaweed.."};
		SparkleColor = Color3.fromRGB(197, 107, 62);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "None";
	};
	Log = {
		WeightPool = {45, 75};
		Chance = 10;
		Rarity = "Trash";
		Resilience = 80;
		Description = "A large log of wood than must have drifted on to shore. Could be great for house projects!";
		Hint = "Find it washed on beaches and in the ocean.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 124;
		XP = 45;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Oh.. a Log!", "A.. Log?", "How did I pull this up?", "A Log..?"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "None";
	};
	Rock = {
		WeightPool = {150, 210};
		Chance = 50;
		Rarity = "Trash";
		Resilience = 90;
		Description = "It's not a boulder.. It's a rock! Found in rocky bodies of water.";
		Hint = "Found in rocky bodies of water.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 15;
		XP = 10;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ermm..?", "Uhmm..?", "A Rock!", "Oh. A Rock.", "It's!- Oh.. A Rock..", "A rock.."};
		SparkleColor = Color3.fromRGB(80, 80, 80);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "None";
	};
	["Common Crate"] = {
		WeightPool = {80, 80};
		Chance = 17;
		Rarity = "Uncommon";
		Resilience = 120;
		Description = "A moderately sized wooden crate seemingly lost from a fishing boat of some kind. The date of it's disappearance is unknown. Therefore, finders keepers?- Opening it might give you an array of fish, bait, and money!";
		Hint = "Fallen off of a fishing boat.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		BuyMult = 1.6;
		Price = 80;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"A Common Crate!", "A Crate!", "Woah! A Crate!", "A Common Crate!", "Who left this here?"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("crate");
		IsCrate = true;
		CrateType = "All";
		BaitContents = {"Shrimp", "Bagel", "Squid", "Seaweed", "Magnet", "Worm", "Minnow", "Flakes", "Insect", "Maggot", "Rapid Catcher"};
		FishContents = {"Sockeye Salmon", "Trout", "Carp", "Minnow", "Mackerel", "Gudgeon", "Cod", "Haddock", "White Bass", "Sea Bass", "Chub", "Pumpkinseed"};
		CoinContents = {40, 120};
		From = "None";
	};
	["Carbon Crate"] = {
		WeightPool = {160, 160};
		Chance = 2;
		Rarity = "Rare";
		Resilience = 50;
		Description = "A large military grade crate, lost from some sort of commercial fishing boat. The date of it's disappearance is unknown. Therefore, finders keepers?- Opening it might give you an array of fish, bait, and money!";
		Hint = "Fallen off of a commercial fishing boat.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		BuyMult = 3.5;
		Price = 140;
		XP = 50;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"A Carbon Crate!", "A Crate!", "Woah! A Crate!", "A Carbon Crate!", "Who left this here?", "Where is this from??"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("crate");
		IsCrate = true;
		CrateType = "FishOrCoins";
		FishContents = {"Alligator Gar", "Nurse Shark", "Ribbon Eel", "Eel", "White Bass", "Longtail Bass", "Yellowfin Tuna", "Bluefin Tuna", "Squid", "Lobster", "Cod", "Pike", "Barracuda", "Arapaima", "Amberjack", "Sturgeon", "Longtail Bass", "Squid", "Mahi Mahi", "Halibut", "Coelacanth", "Abyssacuda"};
		CoinContents = {130, 400};
		From = "None";
	};
	["Fish Barrel"] = {
		WeightPool = {150, 150};
		Chance = 12;
		Rarity = "Uncommon";
		Resilience = 110;
		Description = "A large wooden barrel with iron hoops. The barrel filled with a large array of ocean and freshwater fish that all seem pretty fresh. Therefore, finders keeps?- Opening it might give you an assortment of fish";
		Hint = "Fallen off of a fishing boat.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 80;
		XP = 40;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"A Fish Barrel!", "Woah! A Fish Barrel!", "A Fish Barrel!", "Don't mind if I do!"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("crate");
		From = "None";
		IsCrate = true;
		CrateType = "Fish";
		FishContents = {"Sockeye Salmon", "Trout", "Bream", "Sturgeon", "Barracuda", "Carp", "Pufferfish", "Bluefin Tuna", "Yellowfin Tuna", "Sockeye Salmon", "Trout", "Bream", "Barracuda", "Carp", "Pike", "Alligator Gar", "Cod", "Minnow", "Longtail Bass", "Mahi Mahi", "Sardine", "Crab", "Amberjack", "Arapaima", "Perch", "Sea Bass", "Cod", "Haddock", "Sweetfish", "Goldfish", "Halibut", "Minnow", "Pale Tang", "Porgy", "Porgy", "White Bass", "Walleye", "Redeye Bass", "Sockeye Salmon", "Trout", "Bream", "Sturgeon", "Barracuda", "Carp", "Pufferfish", "Bluefin Tuna", "Yellowfin Tuna", "Sockeye Salmon", "Trout", "Bream", "Barracuda", "Carp", "Pike", "Alligator Gar", "Cod", "Minnow", "Longtail Bass", "Mahi Mahi", "Sardine", "Crab", "Amberjack", "Arapaima", "Perch", "Sea Bass", "Cod", "Haddock", "Sweetfish", "Goldfish", "Halibut", "Minnow", "Pale Tang", "Porgy", "Porgy", "White Bass", "Walleye", "Redeye Bass", "Golden Smallmouth Bass"};
	};
	["Bait Crate"] = {
		WeightPool = {80, 80};
		Chance = 15;
		Rarity = "Uncommon";
		Resilience = 120;
		Description = "A wooden crate with fabric over top to preserve the bait inside. Seemingly lost from a fishing boat of some kind. The bait is still alive and fresh. Therefore, finders keepers?- Opening it might give you an array of common and rare baits!";
		Hint = "Fallen off of a fishing boat.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		BuyMult = 1.6;
		Price = 75;
		XP = 40;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"A Crate of Bait!", "A Bait Crate!", "Woah! A Crate!", "A Crate!", "Who left this here?", "Oh, the shrimps still moving?", "A Crate full of Bait!"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("crate");
		From = "None";
		IsCrate = true;
		CrateType = "Bait";
		BaitContents = {"Shrimp", "Seaweed", "Bagel", "Squid", "Magnet", "Worm", "Minnow", "Flakes", "Insect", "Fish Head", "Rapid Catcher", "instant Catcher", "Super Flakes", "Maggot"};
	};
	["Quality Bait Crate"] = {
		WeightPool = {120, 120};
		Chance = 8;
		Rarity = "Rare";
		Resilience = 120;
		Description = "A metal bait box with a rubber seal to protect the bait inside. Seemingly lost from a fishing boat of some kind. The bait is still alive and fresh. Therefore, finders keepers?- Opening it might give you an array of baits!";
		Hint = "Fallen off of a fishing boat.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		BuyMult = 3.5;
		Price = 150;
		XP = 40;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"A Crate of Bait!", "A Bait Crate!", "Woah! A Crate!", "A Crate!", "Who left this here?", "Oh, the shrimps still moving?", "A Crate full of Bait!"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("downward");
		From = "None";
		IsCrate = true;
		CrateType = "Bait";
		BaitContents = {"Fish Head", "Rapid Catcher", "instant Catcher", "Seaweed", "Seaweed", "Squid", "Super Flakes", "Maggot", "Night Shrimp", "Maggot", "Maggot", "Weird Algae"};
	};
	["Enchant Relic"] = {
		WeightPool = {210, 210};
		Chance = 0.2;
		Rarity = "Relic";
		Resilience = 35;
		ProgressEfficiency = 0.8;
		Description = "A stone filled with the blessing of a Divine Lantern Keeper.. Returning it to it's throne under the Statue of Sovereignty will result in your currently equipped rod being engulfed in its power.";
		Hint = "???";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 3500;
		XP = 800;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"I feel it's power..", "Woah.. A Relic??", "A Relic!!", "I caught a Relic!", "Please don't give me Wormhole.."};
		SparkleColor = Color3.fromRGB(126, 255, 216);
		HoldAnimation = fish:WaitForChild("small");
		From = "None";
	};
	Bone = {
		WeightPool = {10, 25};
		Chance = 100 * tbl["Brine Pool"].Trash;
		Rarity = "Trash";
		Resilience = 80;
		Description = "A bone from the remains of a dissolved creature.";
		Hint = "Find it in the Brine Pool.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 30;
		XP = 25;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Oh.. a Bone!", "A.. Bone?", "How did I pull this up?", "A Bone..?"};
		SparkleColor = Color3.fromRGB(255, 240, 162);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Brine Pool";
	};
	Gazerfish = {
		WeightPool = {80, 140};
		Chance = 100 * tbl["Brine Pool"].Common;
		Rarity = "Common";
		Resilience = 85;
		Description = "The Gazerfish is a fast-moving prey fish within the Brine Pool of the Desolate Deep. They have a singular large eyeball on the front of their bodies, which they can close to disguise themselves from possible predators during the night. When they are most active during the day, they swim near the surface looking for smaller creatures to feed on.";
		Hint = "Found in the Brine Pool during the day.";
		FavouriteBait = "Worm";
		FavouriteTime = "Day";
		Price = 190;
		XP = 100;
		Seasons = {"Autumn", "Winter"};
		Weather = {"None"};
		Quips = {"Ouu a Gazerfish!", "Woah, a Gazerfish!", "A Gazerfish!", "I caught a Gazerfish!"};
		SparkleColor = Color3.fromRGB(255, 158, 73);
		HoldAnimation = fish:WaitForChild("underweight");
		From = "Brine Pool";
	};
	["Brine Shrimp"] = {
		WeightPool = {1, 3};
		Chance = 90 * tbl["Brine Pool"].Uncommon;
		Rarity = "Uncommon";
		Resilience = 65;
		Description = "The Brine Shrimp is a small crustacean abundant in the Brine Pool within the Desolate Deep. They possess the ability to adapt and survive within harsh conditions, particularly incredibly salty water like the Brine Pool. They feed on microorganisms during the day, and are at the bottom of the food chain within the Brine Pool.";
		Hint = "Found in the Brine Pool during the day.";
		FavouriteBait = "None";
		FavouriteTime = "Day";
		Price = 230;
		XP = 130;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ouu a Brine Shrimp!", "Woah, a Brine Shrimp!", "A Brine Shrimp!", "I caught a Brine Shrimp!", "I caught a Brine Shrimp!", "Shrimplo Dimplo!"};
		SparkleColor = Color3.fromRGB(85, 255, 133);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Brine Pool";
	};
	["Globe Jellyfish"] = {
		WeightPool = {140, 240};
		Chance = 60 * tbl["Brine Pool"].Unusual;
		Rarity = "Unusual";
		Resilience = 25;
		Description = "The Globe Jellyfish is a distant relative of the elusive Emperor Jellyfish. They are highly venomous instead of electrifying, which makes it a threat to any unfortunate creatures who come in contact with it.";
		Hint = "Found in the saline waters of the Brine Pool.";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 300;
		XP = 150;
		Seasons = {"None"};
		Weather = {"Foggy"};
		Quips = {"Ouu a Globe Jellyfish!", "Oh my Globe!", "A Globe Jellyfish!"};
		SparkleColor = Color3.fromRGB(87, 232, 133);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Brine Pool";
	};
	["Dweller Catfish"] = {
		WeightPool = {100, 160};
		Chance = 40 * tbl["Brine Pool"].Rare;
		Rarity = "Rare";
		Resilience = 20;
		ProgressEfficiency = 0.8;
		Description = "The Dweller Catfish is found near the bottom of the Desolate Brine Pool. They have bright fins and dark scales throughout their whole body, which they use to camouflage from possible predators within the Brine Pool.";
		Hint = "Found in the Brine Pool.";
		FavouriteBait = "Weird Algae";
		FavouriteTime = "Day";
		Price = 440;
		XP = 150;
		Seasons = {"Winter"};
		Weather = {"None"};
		Quips = {"Ouu a Dweller Catfish!", "Dweller Catfishhhh", "A Dweller Catfish!", "Dweller Catfish!"};
		SparkleColor = Color3.fromRGB(97, 255, 184);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Brine Pool";
	};
	Eyefestation = {
		WeightPool = {4800, 6500};
		Chance = 0.05;
		Rarity = "Legendary";
		Resilience = 15;
		ProgressEfficiency = 0.7;
		Description = "The Eyefestation is an evolved breed of Bull Sharks. They possess a large amount of bright green eyes all over their face for spotting prey in the Brine Pool to feed on. The Eyefestation inhibits aggressive behaviour towards other creatures, but this is likely a territorial response. If something happens to gaze into one of the Eyefestation's many eyes, they will be put in a dazed state where they become a vulnerable target.";
		Hint = "Found in the Brine Pool.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 3000;
		XP = 1000;
		Seasons = {"Autumn"};
		Weather = {"Foggy"};
		Quips = {"WOAH! EYFESTATION??", "Eyefestation!!", "It's looking at me..", "I feel dizzy!", "Wait.. This looks familiar.."};
		SparkleColor = Color3.fromRGB(82, 255, 137);
		HoldAnimation = fish:WaitForChild("heavy");
		HideInBestiary = true;
	};
	["Brine Phantom"] = {
		WeightPool = {4800, 6500};
		Chance = 0.05;
		Rarity = "Legendary";
		Resilience = 15;
		ProgressEfficiency = 0.7;
		Description = "The Brine Phantom is a hostile predator of the Desolate Deep Brine Pool. They possess several sharp mandibles on the front of their face, which they use to subdue prey. The Brine Phantom inhibits aggressive behaviour towards other creatures that happen to come anywhere close to it.";
		Hint = "Found in the Brine Pool.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 3000;
		XP = 1000;
		Seasons = {"Autumn"};
		Weather = {"Foggy"};
		Quips = {"WOAH! A BRINE PHANTOM??", "BRINE PHANTOM!!", "AHHHHHHH!!!!"};
		SparkleColor = Color3.fromRGB(82, 255, 137);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Brine Pool";
	};
	["Spectral Serpent"] = {
		WeightPool = {110000, 130000};
		Chance = 0.02;
		Rarity = "Mythical";
		Resilience = 10;
		ProgressEfficiency = 0.2;
		Description = "The Spectral Serpent is an aggressive and ginormous sea serpent species located in the Brine Pool of the Desolate Deep. They possess a translucent exo-membrane covering the inside of their body, as well as 4 bioluminescent eyes. They tend to lurk deeper within the Brine Pool, where they feed on microorganisms. Despite their specific diet, they have many sharp teeth and mandibles along with their hammerhead-shaped skull, which they can use to easily fend off invasive threats. When hooked, they put up an intense fight for even the most experienced anglers.";
		Hint = "???";
		FavouriteBait = "Truffle Worm";
		FavouriteTime = "Night";
		Price = 9000;
		XP = 3500;
		Seasons = {"None"};
		Weather = {"Clear"};
		Quips = {"A SPECTRAL SERPENT!!", "IT'S HEAVY!", "WHAT IS THIS THING?!", "WOAH!!!", "SS-S-S-SSSPEECTRAL SERPENT!!!!!"};
		SparkleColor = Color3.fromRGB(90, 255, 137);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Brine Pool";
	};
	Stalactite = {
		WeightPool = {60, 130};
		Chance = 100 * tbl["Desolate Deep"].Trash;
		Rarity = "Trash";
		Resilience = 80;
		Description = "A sharp and spiky rock formation that has fallen from the ceiling of a formidable cavern.";
		Hint = "Find it fallen in the waters of the Desolate Deep.";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 35;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Oh.. a Stalactite!", "A.. Stalactite?", "How did I pull this up?", "A Stalactite..?", "It poked me!", "That was surprisingly heavy.."};
		SparkleColor = Color3.fromRGB(215, 210, 255);
		HoldAnimation = fish:WaitForChild("underweight");
		From = "Desolate Deep";
	};
	["Coral Geode"] = {
		WeightPool = {180, 180};
		Chance = 17 * tbl["Desolate Deep"].Uncommon;
		Rarity = "Uncommon";
		Resilience = 120;
		Description = "A geode filled with deep dark items and fish. Possibly has been untouched for years!- Like a coral reef Christmas!";
		Hint = "Found in the Desolate Deep";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		BuyMult = 3;
		Price = 200;
		XP = 20;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Ooo, shiny!", "A rock...?!", "Woah! Glowy thing!", "A Geode!", "What's this thing?"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("crate");
		IsCrate = true;
		CrateType = "All";
		BaitContents = {"Coral", "Coral", "Coral", "Coral", "Coral", "Maggot", "Maggot", "Minnow", "Truffle Worm", "Deep Coral", "Deep Coral", "Deep Coral", "Night Shrimp", "Rapid Catcher", "instant Catcher", "Super Flakes", "Night Shrimp", "Rapid Catcher", "Super Flakes", "Truffle Worm", "Truffle Worm"};
		FishContents = {"Slate Tuna", "Banditfish", "Globe Jellyfish", "Gazerfish", "Phantom Ray", "Stalactite", "Stalactite", "Cockatoo Squid", "Banditfish", "Brine Shrimp", "Brine Shrimp"};
		CoinContents = {150, 500};
		From = "Desolate Deep";
	};
	["Horseshoe Crab"] = {
		WeightPool = {40, 90};
		Chance = 90;
		Rarity = "Common";
		Resilience = 70;
		Description = "The Rockstar Hermit Crab is an oddly shaped crab, with an external piece of shell that covers their whole body. Underneath the shell, you can find their legs and claws. Despite being a crab, horseshoe crabs are harmless and their claws are weak. Caught with crab cages in the Desolate Deep.";
		Hint = "Caught in the Desolate Deep using a crab cage.";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 25;
		XP = 60;
		Seasons = {"Spring"};
		Weather = {"Clear", "Rain"};
		Quips = {"A Horseshoe Crab!", "Woah! A Horseshoe Crab", "That thing is scary..", "Ouuu! A Horseshoe Crab!"};
		SparkleColor = Color3.fromRGB(126, 103, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Desolate Deep";
	};
	["Slate Tuna"] = {
		WeightPool = {300, 600};
		Chance = 90 * tbl["Desolate Deep"].Common;
		Rarity = "Common";
		Resilience = 35;
		Description = "With their Stone Exocranium on the front of their body, the invasive Slate Tuna is able to hunt and kill pray at alarmingly high rates. However, this stone noggin of theirs also ends up in slower swim speeds for this predator, resulting with this fish being lower down on the food chain in this deep chasm.";
		Hint = "Found commonly in the Desolate Deep.";
		FavouriteBait = "Super Flakes";
		FavouriteTime = nil;
		Price = 70;
		XP = 25;
		Seasons = {"Spring"};
		Weather = {"Clear", "Rain"};
		Quips = {"I caught a Slate Tuna!", "Ouu! A Slate Tuna!", "A Slate Tuna!", "Slate Tuah!", "Oh my slate!", "Slate on that thang!"};
		SparkleColor = Color3.fromRGB(128, 113, 173);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Desolate Deep";
	};
	["Phantom Ray"] = {
		WeightPool = {40, 60};
		Chance = 90 * tbl["Desolate Deep"].Uncommon;
		Rarity = "Uncommon";
		Resilience = 45;
		Description = "The Phantom Ray is a menacing yet beautiful species of ray, resembling the shape of an anchor with bioluminescent engravings throughout its body, as well as a translucent fin that they use to move around. They typically like to feed on microorganisms during the night, and spend most of the day sitting underneath ledges or large vegetation.";
		Hint = "Found in the Desolate Deep.";
		FavouriteBait = "Weird Algae";
		FavouriteTime = "Night";
		Price = 140;
		XP = 60;
		Seasons = {"Summer", "Autumn"};
		Weather = {"None"};
		Quips = {"A Phantom Ray!", "Phantuah!", "Ouu! A Phantom Ray!", "It looks like an anchor!"};
		SparkleColor = Color3.fromRGB(152, 148, 255);
		HoldAnimation = fish:WaitForChild("heavybasic");
		From = "Desolate Deep";
	};
	["Rockstar Hermit Crab"] = {
		WeightPool = {4, 12};
		Chance = 25 * tbl["Desolate Deep"].Unusual;
		Rarity = "Unusual";
		Resilience = 100;
		Description = "The Rockstar Hermit Crab is a unique evolutionary species, originating from the simple hermit crab. They possess antennae resembling two lightning-bolts on either side of their head, which is where their name comes from. Caught with rods or crab cages in the Desolate Deep.";
		Hint = "Caught in the Desolate Deep using a crab cage.";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 65;
		XP = 75;
		Seasons = {"Summer"};
		Weather = {"Foggy"};
		Quips = {"A Rockstar Hermit Crab!", "Woah! A Rockstar Hermit Crab", "Hey now, you're a rockstar.", "Ou! A Rockstar Hermit Crab!"};
		SparkleColor = Color3.fromRGB(126, 103, 255);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Desolate Deep";
	};
	["Cockatoo Squid"] = {
		WeightPool = {4, 20};
		Chance = 45 * tbl["Desolate Deep"].Unusual;
		Rarity = "Unusual";
		Resilience = 35;
		Description = "The Cockatoo Squid is an intriguing species of squid. Their bodies are almost entirely translucent and bioluminescent, which they can use to hide from possible predators. They typically leave their hiding spots at night in search of microorganisms to feed on.";
		Hint = "Found in the Desolate Deep during the night.";
		FavouriteBait = "Minnow";
		FavouriteTime = "Night";
		Price = 200;
		XP = 65;
		Seasons = {"Summer", "Winter"};
		Weather = {"None"};
		Quips = {"A Cockatoo Squid!", "Ouu! A Cockatoo Squid!", "So cool!"};
		SparkleColor = Color3.fromRGB(185, 186, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Desolate Deep";
	};
	Banditfish = {
		WeightPool = {150, 200};
		Chance = 75 * tbl["Desolate Deep"].Rare;
		Rarity = "Rare";
		Resilience = 30;
		Description = "Banditfish are insanely fast hunters and swimmers, hence their name. They have a single rudder-like fin at the back of their bodies, which they move in a swaying motion to glide throughout the waters. Despite being remarkably good at hunting smaller prey, they are still no match for the greater creatures within the Desolate Deep.";
		Hint = "Caught in the Desolate Deep";
		FavouriteBait = "Insect";
		FavouriteTime = nil;
		Price = 250;
		XP = 100;
		Seasons = {"Spring"};
		Weather = {"None"};
		Quips = {"I caught a Bandit Fish!", "It's a Bandit Fish!", "Woahhh, A Bandit Fish", "It pickpocketed me! >:("};
		SparkleColor = Color3.fromRGB(198, 157, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Desolate Deep";
	};
	["Midnight Axolotl"] = {
		WeightPool = {10, 30};
		Chance = 0.15;
		Rarity = "Legendary";
		Resilience = 50;
		ProgressEfficiency = 0.3;
		Description = "The Midnight Axolotl is a variant of Axolotl that has adapted to the Desolate Deep. Midnight Axolotls are known for their adorable looks and giant size compared to regular Axolotls. They are most commonly seen at night while other fish sleep. It has been theorized that the glowing gills on the sides of their head have evolved, allowing them to use echolocation to see predators in even the darkest waters. Despite being on the lower end of the food chain, they use their agility and abilities to hide within the Desolate Deep. It is currently unknown how many Midnight Axolotls are residing there";
		Hint = "Hangs out near the deepest parts of the Desolate Deep during the Night.";
		FavouriteBait = "Insect";
		FavouriteTime = "Night";
		Price = 1100;
		XP = 550;
		Seasons = {"Spring", "Autumn"};
		Weather = {"None"};
		Quips = {"This an Axolotl..", "Midnight Axolotl!", "It's so cute!", "That's a big axolotl!"};
		SparkleColor = Color3.fromRGB(255, 141, 42);
		HoldAnimation = fish:WaitForChild("tiny");
		ViewportSizeOffset = 2;
		From = "Desolate Deep";
	};
	["Barbed Shark"] = {
		WeightPool = {7000, 9500};
		Chance = 0.08;
		Rarity = "Legendary";
		Resilience = 10;
		ProgressEfficiency = 0.4;
		Description = "The Barbed Shark, a fierce apex predator within the Desolate Deep, is not a fish to be messed with. When they bite on to a hook, they put up a fierce fight, but give a great reward due to the valuable materials that make up their many scales.";
		Hint = "Can be found within the Desolate Deep";
		FavouriteBait = "Fish Head";
		FavouriteTime = nil;
		Price = 8300;
		XP = 4000;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"FINALLY!", "FINALLY! I CAUGHT A BARBED SHARK!!", "ALKSJDAHASBDJH", "holy barb", "BUHBUHBUHBARBED SHARK?!", "olm my BARB!!!", "YES YES YES!! BARBED SHARK!", "AHHHHHHHHHHHHHHHHHHH"};
		SparkleColor = Color3.fromRGB(114, 58, 255);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Desolate Deep";
	};
	["Emperor Jellyfish"] = {
		WeightPool = {5000, 8000};
		Chance = 0.03;
		Rarity = "Mythical";
		Resilience = 20;
		ProgressEfficiency = 0.25;
		Description = "The Emperor Jellyfish is a very unique and incredibly rare breed of jellyfish, only found in the gloomy waters of the Desolate Deep. They carry around a stalactite in which they use as an offense mechanism against their prey. They are extremely electrifying to the touch, which makes them a menacing catch for most anglers.";
		Hint = "???";
		FavouriteBait = "Magnet";
		FavouriteTime = nil;
		Price = 6000;
		XP = 4500;
		Seasons = {"None"};
		Weather = {"Rain"};
		Quips = {"WOAH! AN EMPEROR JELLYFISH!!", "NO WAY!!", "I CAUGHT THE EMPEROR JELLYFISH!!", "IT STINGS!"};
		SparkleColor = Color3.fromRGB(143, 139, 255);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Desolate Deep";
	};
	["Sea Mine"] = {
		WeightPool = {2000, 3250};
		Chance = 0.1;
		Rarity = "Mythical";
		Resilience = 200;
		Description = "An inactive naval sea mine that has somehow made its way down here. Caught in crab cages in the Desolate Deep.";
		Hint = "Caught with crab cages in the Desolate Deep.";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 4000;
		XP = 2000;
		Seasons = {"None"};
		Weather = {"Clear"};
		Quips = {"A Sea Mine?!", "How did this get down here?", "I hope it doesn't explode!", "Why do I hear beeping..?"};
		SparkleColor = Color3.fromRGB(103, 103, 255);
		HoldAnimation = fish:WaitForChild("heavy");
		From = "Desolate Deep";
	};
	["Pale Tang"] = {
		WeightPool = {3, 15};
		Chance = 55;
		Rarity = "Uncommon";
		Resilience = 35;
		Description = "The Pale Tang is a relatively common catch within Keepers Altar. Very similar to other Tangs such as the Red Tang, just pale!- No one is sure of the Pale Tangs origin, and how it got accustomed to the Keepers Altar.";
		Hint = "Found in Keepers Altar.";
		FavouriteBait = "Bagel";
		FavouriteTime = nil;
		Price = 100;
		XP = 90;
		Seasons = {"Spring", "Summer"};
		Weather = {"None"};
		Quips = {"Ouu a Pale Tang!", "Woah, a Pale Tang!", "A Pale Tang!", "I caught a Pale Tang!", "I caught a Pale Tang!", "Found her!.. But albino!"};
		SparkleColor = Color3.fromRGB(255, 187, 187);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Keepers Altar";
	};
	Bluefish = {
		WeightPool = {4, 9};
		Chance = 40;
		Rarity = "Unusual";
		Resilience = 34;
		Description = "Bluefish are found inside Keepers Altar. They can inhabit some of the powerful keepers power that is present in Keepers Altars water. They are only awake during the day, as the power of the Altar is too much for them to handle during the night.";
		Hint = "Swims quietly in Keepers Altar during the day.";
		FavouriteBait = "Flakes";
		FavouriteTime = "Day";
		Price = 65;
		XP = 75;
		Seasons = {"Summer"};
		Weather = {"Clear"};
		Quips = {"Woah, a Bluefish!", "A Bluefish!", "I caught a Bluefish!", "Aw! I caught a Bluefish!"};
		SparkleColor = Color3.fromRGB(60, 63, 255);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Keepers Altar";
	};
	Lapisjack = {
		WeightPool = {200, 400};
		Chance = 55;
		Rarity = "Rare";
		Resilience = 20;
		Description = "The Lapisjack is a strong, fast-swimming fish known for their vigorous fights and robust body. Mostly active in spring, and only found in Keepers Altar. They are capable of sustaining their conscious when the Altar is active.";
		Hint = "Found in Keepers Altar.";
		FavouriteBait = "Minnow";
		FavouriteTime = "Day";
		Price = 115;
		XP = 80;
		Seasons = {"Spring"};
		Weather = {"Clear", "Rain"};
		Quips = {"A Lapisjack!", "I caught an Lapisjack!", "Woah, a Lapisjack!", "Lumberjack- I mean Lapisjack!"};
		SparkleColor = Color3.fromRGB(219, 219, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Keepers Altar";
	};
	["Keepers Guardian"] = {
		WeightPool = {200, 400};
		Chance = 15;
		Rarity = "Rare";
		Resilience = 25;
		Description = "Whilst it is named the 'Keepers Guardian', they are actually friendly creatures! The Guardian can sense peoples intentions, and will only become violent when they notice someone with a harmful intention to it or the Keepers Altar.";
		Hint = "Found in Keepers Altar.";
		FavouriteBait = "Worm";
		FavouriteTime = nil;
		Price = 250;
		XP = 120;
		Seasons = {"Winter"};
		Weather = {"Rain"};
		Quips = {"A Keepers Guardian!", "I caught a Keepers Guardian!", "Woah, a Keepers Guardian!", "What the?! A Keepers Guardian?!"};
		SparkleColor = Color3.fromRGB(56, 53, 134);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Keepers Altar";
	};
	["Umbral Shark"] = {
		WeightPool = {1050, 1550};
		Chance = 0.01;
		Rarity = "Legendary";
		Resilience = 10;
		ProgressEfficiency = 0.9;
		Description = "Umbral Sharks are a nocturnal bottom feeder, spending most of their time on the floor or in small crevices. They are gentle and slow-moving until provoked. Once angered, they can be extremely strong swimmers and often will break fishing lines. They are extremely rare, as they don't often come high enough in the water for anyone to see.";
		Hint = "Caught at night in Keepers Altar.";
		FavouriteBait = "Fish Head";
		FavouriteTime = "Night";
		Price = 1000;
		XP = 500;
		Seasons = {"Winter"};
		Weather = {"Clear"};
		Quips = {"An Umbral Shark!", "Woah! An Umbral Shark!", "I Caught an Umbral Shark!"};
		SparkleColor = Color3.fromRGB(151, 110, 255);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Keepers Altar";
	};
	["Red Snapper"] = {
		WeightPool = {10, 70};
		Chance = 75;
		Rarity = "Common";
		Resilience = 75;
		Description = "The Red Snapper is a common salt water fish that can be commonly found all around Moosewoods oceans. They are a very noticeable fish with their obvious red and light red tones.";
		Hint = "Found in saltwater near Moosewood Docks. Prefers the Summer and Autumn.";
		FavouriteBait = "None";
		FavouriteTime = nil;
		Price = 70;
		XP = 80;
		Seasons = {"Summer", "Autumn"};
		Weather = {"None"};
		Quips = {"A Red Snapper!", "Woah! I caught a Red Snapper!", "I caught a Red Snapper!", "Red Snapper!!!", "Oh Snap!"};
		SparkleColor = Color3.fromRGB(255, 74, 74);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Moosewood";
	};
	Anchovy = {
		WeightPool = {1, 3};
		Chance = 100;
		Rarity = "Common";
		Resilience = 100;
		Description = "Anchovies are extremely small and slender fish, with a silvery sheen. They are known for their schooling behaviour and are a common catch near Moosewood.";
		Hint = "Caught in all saltwater’s of Moosewood";
		FavouriteBait = "None";
		FavouriteTime = "Day";
		Price = 30;
		XP = 20;
		Seasons = {"Spring"};
		Weather = {"Clear"};
		Quips = {"I caught an Anchovy..", "An Anchovy!", "It really put up a battle!"};
		SparkleColor = Color3.fromRGB(255, 255, 255);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Moosewood";
	};
	["Largemouth Bass"] = {
		WeightPool = {10, 45};
		Chance = 75;
		Rarity = "Common";
		Resilience = 80;
		Description = "The Largemouth Bass is a common freshwater fish found in Moosewood known for its large mouth and aggressive feeding behaviour. It's found in various habitats, such as lakes, ponds, and rivers, where the water is warm and there's plenty of vegetation. Largemouth Bass are also known for their camouflage, with a greenish color on their backs that helps them blend in with their surroundings.";
		Hint = "Found in Moosewoods freshwater. Seems to prefer worms and other small baits.";
		FavouriteBait = "Worm";
		FavouriteTime = nil;
		Price = 85;
		XP = 20;
		Seasons = {"Spring", "Summer"};
		Weather = {"Rain"};
		Quips = {"Now, where's the snare?", "Woah!", "Awesome!", "A Largemouth Bass!", "Ou! A Bass!"};
		SparkleColor = Color3.fromRGB(172, 255, 134);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Moosewood";
	};
	Trout = {
		WeightPool = {9, 50};
		Chance = 85;
		Rarity = "Common";
		Resilience = 80;
		Description = "The Trout is a common freshwater fish found in all waters of Moosewood & Roslit. Trouts are well recognized for their interesting dotted patterns and pinkish-red ribbon across the sides of their soft bodies. Trouts also interestingly have two hearts to help efficiently pump blood throughout their body.";
		Hint = "Can be found in plenty of common waters in Moosewood & Roslit.";
		FavouriteBait = "Insect";
		FavouriteTime = nil;
		Price = 65;
		XP = 40;
		Seasons = {"None"};
		Weather = {"Clear"};
		Quips = {"I thought theres a rainbow?", "Woah, a Trout!", "Woah!", "A Trout!", "I caught a Trout!"};
		SparkleColor = Color3.fromRGB(99, 168, 94);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Moosewood";
	};
	Bream = {
		WeightPool = {11, 27};
		Chance = 75;
		Rarity = "Common";
		Resilience = 80;
		Description = "Breams are school fish with deep bodies, flat sides and a small head. The bream loves worms and is most commonly found in Moosewoods freshwater.";
		Hint = "Found in freshwaters, and along ocean beaches. Prefers day.";
		FavouriteBait = "Worm";
		FavouriteTime = "Day";
		Price = 60;
		XP = 30;
		Seasons = {"Spring", "Winter"};
		Weather = {"Foggy"};
		Quips = {"A Bream!", "Bream!", "I caught a Bream!", "Woah, a Bream!", "Hello, Bream!"};
		SparkleColor = Color3.fromRGB(255, 255, 193);
		HoldAnimation = fish:WaitForChild("tiny");
		From = "Moosewood";
	};
	["Sockeye Salmon"] = {
		WeightPool = {20, 70};
		Chance = 90;
		Rarity = "Common";
		Resilience = 90;
		ProgressEfficiency = 1.2;
		Description = "The Sockeye Salmon are a very common type of salmon found near Moosewood, known for their vibrant red and green colours and interesting habits when laying eggs. They are very common during colder seasons such as Autumn, as that is the time most Sockeye Salmon lay their eggs.";
		Hint = "Resides in oceans, some freshwaters along Moosewood. Prefers shrimp.";
		FavouriteBait = "Bagel";
		FavouriteTime = nil;
		Price = 45;
		XP = 25;
		Seasons = {"Autumn", "Winter"};
		Weather = {"Rain"};
		Quips = {"Salmoff!", "Woah!", "Awesome!", "A Sockeye Salmon!", "Woah, A Sockeye Salmon!", "A Salmon!"};
		SparkleColor = Color3.fromRGB(255, 160, 160);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Moosewood";
	};
	Carp = {
		WeightPool = {10, 50};
		Chance = 60;
		Rarity = "Uncommon";
		Resilience = 70;
		Description = "Carps are freshwater fish that are known for their whisker-like barbels around their mouth. Carps can adapt to plenty of different environments, as they can thrive in various water conditions. Due to their resilience, they are a common choice for stocking man-made ponds and lakes! They are also pretty cute, in my opinion.";
		Hint = "Found in the back of Moosewood Pond.";
		FavouriteBait = "Bagel";
		FavouriteTime = nil;
		Price = 110;
		XP = 80;
		Seasons = {"None"};
		Weather = {"None"};
		Quips = {"Is it magic?", "Woah, a Carp!", "It's a Carp!", "Woahh! This is bigger than I thought.", "Carp-tastic!", "!!!", "Woah!", "A Carp! My skill are sharp!"};
		SparkleColor = Color3.fromRGB(255, 186, 125);
		HoldAnimation = fish:WaitForChild("basic");
		From = "Moosewood";
	};
	["Yellowfin Tuna"] = {
		WeightPool = {450, 1360};
		Chance = 65;
		Rarity = "Uncommon";
		Resilience = 60;
		Description = "The Yellowfin Tuna is a species of tuna known for their speed and agility. The Yellowfin Tuna can be found best near Moosewoods waters, but you can find them in most open saltwater due to them being highly migratory. They are less endangered than Bluefin Tuna but still face threats.";
		Hint = "Found in open