CCCPaste

Nuke - Roughen Edges Nodes

set cut_paste_input [stack 0]
version 12.2 v7
push $cut_paste_input
Group {
 name roughenEdges1_1
 help "Takes the alpha and distorts it using a random noise pattern. If you have a solid rotoshape which looks too smooth, this will give it a rough edge."
 addUserKnob {20 User l "Edge Roughen"}
 addUserKnob {41 noiseSize l "Noise size" t "Smaller number gives a fine, grainy edge. Large number gives blobbier edges." T Noise3.size}
 addUserKnob {7 myEvo l "Noise Evolution (Z)" R 0 100}
 addUserKnob {12 myNoisePos l "Noise Position"}
 addUserKnob {26 ""}
 addUserKnob {41 distortAmount l "Distort Amount" t "Low number barely effects the image, higher numbers increase the 'reach' of the effect, spreading the shape out further." T IDistort2.uv_scale}
 addUserKnob {41 coreMix l "Core Mix back" t "To stop the effect eating into the shape too much, you can bring back the core." T Merge4.mix}
 addUserKnob {7 eroder l "Pre Erode/Dilate" t "If the roughened edge spreads too far out of your intended area, this will erode the shape a little before the roughening is applied." R -5 5}
 addUserKnob {41 blurSize l "Extra Blur" t "Adds a blur on the end." T Blur2.size}
 addUserKnob {26 ""}
 addUserKnob {6 shuffleRGB l "Shuffle A to RGBA" +STARTLINE}
 shuffleRGB true
}
 Input {
  inputs 0
  name Input1
  xpos 400
  ypos -329
 }
 Dilate {
  channels alpha
  size {{parent.eroder}}
  name Dilate2
  xpos 400
  ypos -269
 }
 Dot {
  name Dot2
  xpos 434
  ypos -198
 }
set Nb3d3fc00 [stack 0]
 Dot {
  name Dot1
  xpos 544
  ypos -198
 }
 Dilate {
  channels alpha
  size -2.6
  name Dilate1
  xpos 510
  ypos -13
 }
 Blur {
  channels alpha
  size 5
  name Blur1
  label "\[value size]"
  xpos 510
  ypos 46
 }
push $Nb3d3fc00
 Shuffle {
  red black
  green black
  blue black
  alpha black
  name Shuffle1
  xpos 290
  ypos -201
 }
 Noise {
  size 1.15
  zoffset {{parent.myEvo}}
  octaves 1
  lacunarity 6.7
  gain 0.96
  translate {{parent.myNoisePos} {parent.myNoisePos}}
  center {960 540}
  name Noise3
  selected true
  xpos 290
  ypos -137
 }
push $Nb3d3fc00
 Copy {
  inputs 2
  from0 rgba.alpha
  to0 forward.u
  from1 rgba.alpha
  to1 forward.v
  name Copy3
  xpos 400
  ypos -146
 }
 IDistort {
  channels alpha
  uv {forward.u -forward.v}
  uv_offset 0.28
  uv_scale {{parent.IDistort2.uv_scale i}}
  name IDistort1
  xpos 400
  ypos -77
 }
 IDistort {
  channels alpha
  uv {-forward.u forward.v}
  uv_offset 0.0105
  uv_scale 7.8
  name IDistort2
  xpos 400
  ypos -13
 }
 Merge2 {
  inputs 2
  operation screen
  mix 0
  name Merge4
  xpos 400
  ypos 55
 }
 Blur {
  channels alpha
  size 1.8
  name Blur2
  label "\[value size]"
  xpos 400
  ypos 110
 }
 Shuffle {
  red alpha
  green alpha
  blue alpha
  name Shuffle2
  xpos 400
  ypos 183
  disable {{1-parent.shuffleRGB}}
 }
 Output {
  name Output1
  xpos 400
  ypos 279
 }
end_group
push $cut_paste_input
Group {
 name roughenEdges2_1
 addUserKnob {20 User}
 addUserKnob {16 Border}
 Border 0.05
 addUserKnob {7 EdgeSharpness}
 EdgeSharpness 0.1
 addUserKnob {7 Scale}
 Scale 0.01
 addUserKnob {12 Offset}
 addUserKnob {12 Center}
 addUserKnob {16 Size}
 Size 1
 addUserKnob {7 Evolution}
 Evolution 0.5
}
 Input {
  inputs 0
  name Input1
  selected true
  xpos -466
  ypos -364
 }
 Unpremult {
  name Unpremult1
  xpos -466
  ypos -305
 }
set Naf8ecc00 [stack 0]
 Blur {
  channels alpha
  name Blur9
  xpos -466
  ypos -258
 }
set Naf8ec800 [stack 0]
 Dilate {
  channels alpha
  size {{-parent.Border*30 i}}
  name Dilate1
  xpos -466
  ypos -164
 }
set Naf8ec400 [stack 0]
push $Naf8ec400
push $Naf8ec800
 Merge2 {
  inputs 2
  operation stencil
  name Merge6
  xpos -356
  ypos -158
 }
push $Naf8ec800
 Shuffle {
  alpha black
  name Shuffle1
  xpos -363
  ypos -252
 }
 Noise {
  size {{parent.Scale*10 i}}
  zoffset {{parent.Evolution i}}
  lacunarity 1
  gain 1
  gamma 0
  translate {{parent.Offset i} {parent.Offset i}}
  scale {{parent.Size*6 i}}
  center {{parent.Center i} {parent.Center i}}
  name Noise6
  xpos -246
  ypos -252
 }
 Merge2 {
  inputs 2
  operation mask
  name Merge7
  xpos -246
  ypos -158
 }
 Merge2 {
  inputs 2
  name Merge9
  xpos -466
  ypos -80
 }
 Blur {
  channels alpha
  size {{parent.EdgeSharpness*40 i}}
  name Blur4
  xpos -466
  ypos -36
 }
 ColorCorrect {
  channels alpha
  contrast 4
  gamma 0.2
  name ColorCorrect5
  xpos -466
  ypos 13
 }
 Clamp {
  name Clamp2
  xpos -466
  ypos 68
 }
push $Naf8ecc00
 Dot {
  name Dot2
  xpos -506
  ypos -302
 }
 Dot {
  name Dot1
  xpos -506
  ypos 129
 }
 ShuffleCopy {
  inputs 2
  name ShuffleCopy1
  xpos -466
  ypos 126
 }
 Premult {
  name Premult1
  xpos -466
  ypos 150
 }
 Output {
  name Output1
  xpos -466
  ypos 243
 }
end_group