class Shell155mm_midExp_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_midExp_05",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_midExp_06",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_midExp_07",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_midExp_08",
1
}
};
};
class Shell155mm_tailForest_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailForest_05",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailForest_06",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailForest_07",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailForest_08",
1
}
};
};
class Shell155mm_tailMeadows_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailMeadows_05",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailMeadows_06",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailMeadows_07",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailMeadows_08",
1
}
};
};
class Shell155mm_tailHouses_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailHouses_05",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailHouses_06",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailHouses_07",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyA_tailHouses_08",
1
}
};
};
class BombsHeavy_distExp_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyB_distExp_01",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyB_distExp_02",
1
},
{
"A3\Sounds_F\arsenal\explosives\shells\ShellHeavyB_distExp_03",
1
}
};
};
class Msbs65_01_Shotgun_Shot_Center_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Msbs65_01\Shotgun\Msbs65_01_Shotgun_Shot_Close_Center_03",
1
}
};
}; class Mx_Mechanism_Enoch_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_01",
1
},
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_02",
1
},
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_03",
1
}
};
};
class Mx_Silencer_Mechanism_Enoch_SoundShader
{
samples[]+=
{
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_01",
1
},
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_02",
1
},
{
"A3\Sounds_F_Enoch\Assets\Arsenal\Mx\Mx_Mechanism_03",
1
}
};
};