monitor = peripheral.wrap("monitor_1") function pos(...) return term.setCursorPos(...) end function cls(...) return term.clear() end function tCol(...) return term.setTextColor(...) end function bCol(...) return term.setBackgroundColor(...) end function box(...) return paintutils.drawFilledBox(...) end function line(...) return paintutils.drawLine(...) end function write(...) return term.write(...) end term.redirect(monitor) w, h = monitor.getSize() function getSize() w,h = monitor.getSize() end tCol(colors.white) local darkmode = true local darkmodec local boolArray = {false,false,false,false,false,false,false,false,false,false,false} local function brf2() monitor.setTextScale(1.5) getSize() cls() if darkmode then darkmodec = colours.black else darkmodec = colours.blue end box(1,1,w,h,darkmodec) pos(w/2-#"BRF2"/2,1) write("BRF2") -- left column (6) local y=3 pos(5,y) bCol(darkmodec) write("Shimmer Dust") if boolArray[1]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y) bCol(darkmodec) write("Certus Quartz") if boolArray[2]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y) bCol(darkmodec) write("Certus Quartz Dust") if boolArray[3]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y) bCol(darkmodec) write("Shimmer") if boolArray[4]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y) bCol(darkmodec) write("Amethyst Dust") if boolArray[5]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y) bCol(darkmodec) write("Glow Ink Sac") if boolArray[6]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end pos(5,y2) bCol(darkmodec) write("Ink Sac") if boolArray[7]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y2) bCol(darkmodec) write("Paper") if boolArray[8]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 pos(5,y2) bCol(darkmodec) write("Clay Dust") if boolArray[9]==false then box(23,y,26,y,colors.red) else box(23,y,26,y,colors.lime) end; y=y+2 -- right column (5) local y2=3 pos(28,y2) bCol(darkmodec) write("Lime Dust") if boolArray[10]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end; y2=y2+2 pos(28,y2) bCol(darkmodec) write("Dried Kelp") if boolArray[11]==false then box(46,y2,49,y2,colors.red) else box(46,y2,49,y2,colors.lime) end pos(1,h) bCol(colors.black) write("EXIT") while true do local event, button, mx, my = os.pullEvent() if event == "monitor_touch" then if mx >= 1 and mx <= (1+#"EXIT") and my == h then return "menu" end local ly=3 for i=1,6 do if mx>=23 and mx<=26 and my==ly then boolArray[i]=not boolArray[i]; brf2() end; ly=ly+2 end local ry=3 for i=7,11 do if mx>=46 and mx<=49 and my==ry then boolArray[i]=not boolArray[i]; brf2() end; ry=ry+2 end if mx >= w/2-#"BRF2"/2 and mx <= w/2+#"BRF2"/2 and my == 1 then darkmode = not darkmode; brf2() end end end end return {brf2 = brf2}