-- Variables -- local DialogueEvent = game.ReplicatedStorage.Events.RegularEvents.DialogueEvent local TimerEvent = game.ReplicatedStorage.Events.NormalEvents.TimerEvent local ObjectiveEvent = game.ReplicatedStorage.Events.NormalEvents.ObjectiveEvent local ToggleDialogueEvent = game.ReplicatedStorage.Events.Toggles.ToggleDialogue local ToggleObjectiveEvent = game.ReplicatedStorage.Events.Toggles.ToggleObjective -- NPC Settings -- local NPCModel = game.Workspace.(Name) local NPCImage = "" local NPCName = NPCModel.Name -- Regular Functions -- local PlayerName local PlayerImage local function GetRandomPlayer() local Players = game.Players:GetPlayers() local PlayerNumber = math.random(1,#Players) local ChosenPlayer = Players[PlayerNumber] PlayerImage = game.Players:GetUserThumbnailAsync(ChosenPlayer.UserId, Enum.ThumbnailType.AvatarBust, Enum.ThumbnailSize.Size420x420) PlayerName = ChosenPlayer.Name return ChosenPlayer end -- Game Functions local function Part1() ToggleDialogueEvent:FireAllClients(true) wait(3) RandomPlayer() DialogueEvent:FireAllClients(PlayerImage, PlayerName, "It feels weird that we are in the elevator that takes a while to level") wait(5) RandomPlayer() DialogueEvent:FireAllClients (PlayerImage, PlayerName, "Yeah, I'm wondering why") end