function fscreen(){ game.scale.fullScreenScaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.startFullScreen(); } function fsIcon(icon){ var graphics = game.add.graphics(icon.x, icon.y); // draw a rectangle graphics.lineStyle(2, 0xFFFFFF, 1); var fsicon = graphics.drawRect(0, 0, 25, 25); game.input.onDown.add(fscreen, fsicon); return fsicon; }