let playerText = document.getElementById("playerText") let restartButton = document.getElementById("restartButton") let boxes = Array.from(document.getElementsByClassName("box")) const xText = "X" const oText = "O" let currentPlayer = xText let cells = Array(9).fill(null) function startGame() { for(let i = 0; i < 9; i++) { boxes[i].addEventListener('click', boxClicked) } } function boxClicked(e) { let cellsNotEmpty = 0; let idx = e.target.id; for(let i = 0; i < 9; i++) { if(cells[i]) { cellsNotEmpty++; } } if(cellsNotEmpty == 9) { playerText.innerText = "It is a draw!" return } if(!cells[idx]) { cells[idx] = currentPlayer e.target.innerText = currentPlayer if(playerWon()) { } if(currentPlayer == xText) { currentPlayer = oText } else { currentPlayer = xText } } } function playerWon() { } /** * winning combos * 0, 1, 2 * 3, 4, 5 * 6, 7, 8 * 0, 3, 6 * 1, 4, 7 * 2, 5, 8 * 0, 4, 8 * 2, 4, 6 */ startGame();