--- Sungmingamerpro13
-- Services
PlayerService = game:GetService('Players')
TweenService = game:GetService('TweenService')
-- Variables
DefaultMessageDelayTime = 4
LetterInvertal = 0.05
MessageWaitSigns = {',', '?', '.'}
MessageWaitSignDelay = 1
MessageValue = game.ReplicatedStorage.Message
SpeakerValue = game.ReplicatedStorage.Message.Speaker
-- randomPlayer or NPC
local randomPlayer
-- Functions
function BroadcastMessage(Text, MessageDelayTime)
-- This makes the message appear like a typewriter
for i = 1,#Text,1 do
MessageValue.Value = string.sub(Text,1,i)
for _, L in pairs(MessageWaitSigns) do
if string.sub(Text,i,i) == L then
wait(MessageWaitSignDelay)
end
end
wait(LetterInvertal)
end
if tonumber(MessageDelayTime) ~= nil then
wait(MessageDelayTime)
else
wait(DefaultMessageDelayTime)
end
MessageValue.Value = 'None'
return true
end
function SetMessageSpeaker(Name, Model)
if Name == randomPlayer then
randomPlayer = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())]
Name = randomPlayer.Name
end
SpeakerValue.Value = Name or Model
end
function ChangeTime(ToTime, TweenDuration)
local Lightning = game.Lighting
local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
local Tween = TweenService:Create(Lightning, TI, {ClockTime = ToTime})
Tween:Play()
end
function ChangeFogend(ChangeTo, TweenDuration,ColourOrNone)
if ColourOrNone ~= 'None' then
game.Lighting.FogColor = ColourOrNone
end
local FogendValue = Instance.new('IntValue')
FogendValue.Value = game.Lighting.FogEnd
FogendValue:GetPropertyChangedSignal('Value'):Connect(function()
game.Lighting.FogEnd = FogendValue.Value
end)
local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
local Tween = TweenService:Create(FogendValue, TI, {Value = ChangeTo})
Tween:Play()
spawn(function()
Tween.Completed:Connect(function()
FogendValue:Destroy()
end)
end)
end
function teleportPlayers(partCFrame)
local players = game.Players:getPlayers()
for _,player in pairs(players) do
if player.Character then
if player.Character.HumanoidRootPart.Anchored == false then
player.Character.Humanoid.Jump = true
end
end
end
wait(.5)
for _,player in pairs(players) do
if player.Character then
if player.Character.HumanoidRootPart.Anchored == false then
player.Character:SetPrimaryPartCFrame(partCFrame)
end
end
end
end
function TransitionScreen()
for _, player in pairs(game.Players:GetChildren()) do
spawn(function()
local NewGui = game.ServerStorage.Assets.TransitionScreen:Clone()
NewGui.Parent = player.PlayerGui
end)
end
end
function ObjectiveSystem(Text)
game.ReplicatedStorage.ObjectiveEvent:FireAllClients(Text)
end
function Timer(Time)
for i = Time, 0, -1 do
game.ReplicatedStorage.TopText.Value = i
wait(1)
end
game.ReplicatedStorage.TopText.Value = "None"
end
function MoveNPC(Location, NPCName)
local NPC = workspace[NPCName]
NPC.Humanoid:MoveTo(Location.Position)
NPC.Humanoid.MoveToFinished:Wait()
end
function FaceNPC(NPCName, faceID)
local NPC = workspace[NPCName]
NPC.Head.face.Texture = "rbxassetid://"..faceID
end