CCCPaste

MainScript v2

--- Sungmingamerpro13

-- Services
PlayerService = game:GetService('Players')
TweenService = game:GetService('TweenService')

-- Variables
DefaultMessageDelayTime = 4
LetterInvertal = 0.05
MessageWaitSigns = {',', '?', '.'}
MessageWaitSignDelay = 1

MessageValue = game.ReplicatedStorage.Message
SpeakerValue = game.ReplicatedStorage.Message.Speaker

-- randomPlayer or NPC

local randomPlayer

-- Functions

function BroadcastMessage(Text, MessageDelayTime)
	-- This makes the message appear like a typewriter
	for i = 1,#Text,1 do
		MessageValue.Value = string.sub(Text,1,i)
		for _, L in pairs(MessageWaitSigns) do
			if string.sub(Text,i,i) == L then
				wait(MessageWaitSignDelay)
			end
		end
		wait(LetterInvertal)
	end
	if tonumber(MessageDelayTime) ~= nil then
		wait(MessageDelayTime)
	else
		wait(DefaultMessageDelayTime)
	end
	MessageValue.Value = 'None'
	return true
end

function SetMessageSpeaker(Name, Model)
	if Name == randomPlayer then
		randomPlayer = game.Players:GetChildren()[math.random(1,#game.Players:GetChildren())]
		Name = randomPlayer.Name
	end
	SpeakerValue.Value = Name or Model
end

function ChangeTime(ToTime, TweenDuration)
	local Lightning = game.Lighting
	local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
	local Tween = TweenService:Create(Lightning, TI, {ClockTime = ToTime})
	Tween:Play()
end

function ChangeFogend(ChangeTo, TweenDuration,ColourOrNone)
	if ColourOrNone ~= 'None' then
		game.Lighting.FogColor = ColourOrNone
	end
	local FogendValue = Instance.new('IntValue')
	FogendValue.Value = game.Lighting.FogEnd
	FogendValue:GetPropertyChangedSignal('Value'):Connect(function()
		game.Lighting.FogEnd = FogendValue.Value
	end)
	local TI = TweenInfo.new(TweenDuration,Enum.EasingStyle.Linear)
	local Tween = TweenService:Create(FogendValue, TI, {Value = ChangeTo})
	Tween:Play()
	spawn(function()
		Tween.Completed:Connect(function()
			FogendValue:Destroy()
		end)
	end)
end

function teleportPlayers(partCFrame)
	local players = game.Players:getPlayers()
	for _,player in pairs(players) do
		if player.Character then
			if player.Character.HumanoidRootPart.Anchored == false then
				player.Character.Humanoid.Jump = true
			end
		end
	end
	wait(.5)
	for _,player in pairs(players) do
		if player.Character then
			if player.Character.HumanoidRootPart.Anchored == false then
				player.Character:SetPrimaryPartCFrame(partCFrame)
			end
		end
	end
end

function TransitionScreen()
	for _, player in pairs(game.Players:GetChildren()) do
		spawn(function()
			local NewGui = game.ServerStorage.Assets.TransitionScreen:Clone()
			NewGui.Parent = player.PlayerGui
		end)
	end
end

function ObjectiveSystem(Text)
	game.ReplicatedStorage.ObjectiveEvent:FireAllClients(Text)
end

function Timer(Time)
	for i = Time, 0, -1 do
		game.ReplicatedStorage.TopText.Value = i
		wait(1)
	end
	game.ReplicatedStorage.TopText.Value = "None"
end

function MoveNPC(Location, NPCName)
	local NPC = workspace[NPCName]
	NPC.Humanoid:MoveTo(Location.Position)
	NPC.Humanoid.MoveToFinished:Wait()
end

function FaceNPC(NPCName, faceID)
	local NPC = workspace[NPCName]
	NPC.Head.face.Texture = "rbxassetid://"..faceID
end