local CoinsDataStore = game:GetService("DataStoreService"):GetDataStore("Coins")
local MPS = game:GetService("MarketplaceService")
local Coins10 = script.ID.Value
MPS.ProcessReceipt = function(Info)
if Info.ProductId == Coins10 then
local Player = game.Players:GetPlayerByUserId(Info.PlayerId)
if Player then
CoinsDataStore:SetAsync(Player.UserId, Player.Coins.Value)
Player.Coins.Value += 10
end
end
end