import json
import random
import requests
import pygame as pg
pg.init()
SCREEN_WIDTH = 864
SCREEN_HEIGHT = 768
clock = pg.time.Clock()
FPS = 60
ground_scroll = 0
scroll_speed = 4
is_active = True
game_running = False
game_over = False
pipe_gap = 230
pipe_frequency = 1500
first_play = True
last_pipe = pg.time.get_ticks() - pipe_frequency
screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
score = 0
passed_pipe = False
pg.display.set_caption('Flappy Bird', 'Assets/yellowbird-downflap.png')
bg = pg.image.load('Assets/bg.png')
ground_img = pg.image.load('Assets/ground.png')
button_img = pg.image.load('Assets/PlayButton.png')
start_screen_img = pg.image.load('Assets/message.png')
font = pg.font.Font('Assets/Grand9K Pixel.ttf', 60)
white_color = (255, 255, 255)
def draw_text(text, font, text_color, x, y):
img = font.render(text, True, text_color)
screen.blit(img, (x, y))
def restart_game():
pipe_group.empty()
player.rect.x = 50
player.rect.y = SCREEN_WIDTH // 2
score = 0
return 0
class Bird(pg.sprite.Sprite):
def __init__(self, x, y):
pg.sprite.Sprite.__init__(self)
self.images = []
self.index = 0
self.counter = 0
for i in range(1, 4):
img = pg.image.load(f'Assets/bird{i}.png')
self.images.append(img)
self.image = self.images[self.index]
self.rect = self.image.get_rect()
self.rect.center = [x, y]
self.velocity = 0
self.clicked = False
def update(self):
if game_running:
self.velocity += 0.5
if self.velocity > 8:
self.velocity = 8
if self.rect.bottom < 600:
self.rect.y += int(self.velocity)
if not game_over:
if pg.mouse.get_pressed()[0] == 1 and not self.clicked:
self.velocity -= 10
self.clicked = True
if pg.mouse.get_pressed()[0] == 0:
self.clicked = False
self.counter += 1
flap_cooldown = 5
if self.counter > flap_cooldown:
self.counter = 0
self.index += 1
if self.index >= len(self.images):
self.index = 0
self.image = self.images[self.index]
self.image = pg.transform.rotate(self.images[self.index], self.velocity * -2)
else:
self.image = pg.transform.rotate(self.images[self.index], -90)
class Pipe(pg.sprite.Sprite):
def __init__(self, x, y, pos):
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load('Assets/pipe.png')
self.rect = self.image.get_rect()
if pos == 1:
self.image = pg.transform.flip(self.image, False, True)
self.rect.bottomleft = [x, y - int(pipe_gap / 2)]
else:
self.rect.topleft = [x, y + int(pipe_gap / 2)]
def update(self):
self.rect.x -= scroll_speed
if self.rect.right < 0:
self.kill()
class Button():
def __init__(self, x, y, image):
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
def draw(self):
mouse_position = pg.mouse.get_pos()
is_pressed = False
if self.rect.collidepoint(mouse_position):
if pg.mouse.get_pressed()[0] == 1:
is_pressed = True
screen.blit(self.image, (self.rect.x, self.rect.y))
return is_pressed
bird_group = pg.sprite.Group()
pipe_group = pg.sprite.Group()
player = Bird(100, SCREEN_HEIGHT / 2)
bird_group.add(player)
button = Button(SCREEN_WIDTH // 2 - 30, SCREEN_HEIGHT // 2 - 40, button_img)
req = requests.get('https://skopje.pulse.eco/rest/current')
to_json = json.loads(req.text)
rand_idx = random.randint(0, len(to_json))
value = to_json[rand_idx]['value']
if int(value) < 40:
pipe_gap = 230
else:
pipe_gap = 150
while is_active:
clock.tick(FPS)
screen.blit(bg, (0, 0))
bird_group.draw(screen)
bird_group.update()
pipe_group.draw(screen)
screen.blit(ground_img, (ground_scroll, 600))
if len(pipe_group) > 0:
if bird_group.sprites()[0].rect.left > pipe_group.sprites()[0].rect.left and bird_group.sprites()[0].rect.right < pipe_group.sprites()[0].rect.right and passed_pipe == False:
passed_pipe = True
if passed_pipe:
if bird_group.sprites()[0].rect.left > pipe_group.sprites()[0].rect.right:
score += 1
passed_pipe = False
print(score)
draw_text(str(score), font, white_color, int(SCREEN_WIDTH / 2), 40)
if pg.sprite.groupcollide(bird_group, pipe_group, False, False) or player.rect.top < 0:
game_over = True
if player.rect.bottom > 600:
game_over = True
game_running = False
if game_over == False and game_running == True:
current_time = pg.time.get_ticks()
if current_time - last_pipe > pipe_frequency:
random_height = random.randint(-100, 100)
bottom_pipe = Pipe(SCREEN_WIDTH, int(SCREEN_HEIGHT / 2) + random_height, 1)
up_pipe = Pipe(SCREEN_WIDTH, int(SCREEN_HEIGHT / 2) + random_height, -1)
pipe_group.add(bottom_pipe)
pipe_group.add(up_pipe)
last_pipe = current_time
pipe_group.update()
ground_scroll -= scroll_speed
if abs(ground_scroll) > 35:
ground_scroll = 0
if game_over:
if button.draw():
game_over = False
score = restart_game()
for event in pg.event.get():
if event.type == pg.QUIT:
is_active = False
if event.type == pg.MOUSEBUTTONDOWN and not game_running and not game_over:
game_running = True
pg.display.update()
pg.quit()