function module.InputCharacterIntoViewPort(viewportframe,classname) if not viewportframe then return end local classes = plr:WaitForChild("Classes") local class = plr:WaitForChild("Class") local skin = plr:WaitForChild("Skin") local FoundModel local WorldModel = Instance.new("WorldModel",viewportframe) if CMS:FindFirstChild(classname) then local FOLDER = CMS:WaitForChild(classname) if class.Value==classname then if FOLDER:FindFirstChild(skin.Value) then FoundModel = FOLDER:FindFirstChild(skin.Value):Clone() FoundModel.Parent=WorldModel end elseif class.Value~=classname then if FOLDER:FindFirstChild("Classic") then FoundModel = FOLDER:FindFirstChild("Classic"):Clone() FoundModel.Parent=WorldModel end end end local guidingPart = Instance.new("Part",WorldModel) guidingPart.Transparency=1 guidingPart.CanCollide=false guidingPart.Anchored=true local pointlight = Instance.new("PointLight",guidingPart) if FoundModel:FindFirstChild("HumanoidRootPart") then guidingPart.CFrame=FoundModel.HumanoidRootPart.CFrame*CFrame.new(0,1.5,-5) guidingPart.CFrame=CFrame.lookAt(guidingPart.Position, FoundModel.HumanoidRootPart.Position) end local camera = Instance.new("Camera",WorldModel) camera.CFrame=guidingPart.CFrame viewportframe.CurrentCamera=camera local container = module.Classes[classname] if not container then return end local anim = Instance.new("Animation",FoundModel) anim.AnimationId=container.SelectAnim local PlaySelectAnim = FoundModel.Humanoid.Animator:LoadAnimation(anim) PlaySelectAnim:Play() task.spawn(function() task.wait(3.6) if FoundModel then for i, v in pairs(FoundModel:GetChildren()) do if v:IsA("MeshPart") or v:IsA("Part") or v:IsA("UnionOperation") then v.Anchored=true end end end end) end