local gui = script.Parent
local debounce = false
local equipped = false
local tweenService = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(
0.25,
Enum.EasingStyle.Back,
Enum.EasingDirection.Out,
0,
false,
0
)
local function animateMask(animateStyle)
local mask = gui.MaskImage
mask.Visible = true
if animateStyle then
if animateStyle == "down" then
mask.Position = UDim2.new(0, 0, -1, 0)
local downMaskTween = tweenService:Create(mask, tweenInfo, {Position = UDim2.new(0, 0, 0, 0)})
downMaskTween:Play()
elseif animateStyle == "up" then
mask.Position = UDim2.new(0, 0, 0, 0)
local upMaskTween = tweenService:Create(mask, tweenInfo, {Position = UDim2.new(0, 0, -1, 0)})
upMaskTween:Play()
end
end
end
local function toggleMask()
if debounce == false then
if equipped == false then
debounce = true
equipped = true
animateMask("down")
game.ReplicatedStorage.MaskEquipped.Value = "On"
wait(1)
debounce = false
elseif equipped == true then
debounce = true
equipped = false
animateMask("up")
game.ReplicatedStorage.MaskEquipped.Value = "Off"
wait(1)
debounce = false
end
end
end
gui.MaskButton.MouseEnter:Connect(toggleMask)