CCCPaste

discord chat view

import os
import glob
import re
import sys
import urllib.request
import urllib.parse
import html  # Add this new import!

def get_channel_id(filename):
    match = re.search(r'\[(\d+)\]\.html$', filename)
    if match:
        return int(match.group(1))
    return float('inf')


def download_and_localize_images(target_dir, log_files):
    img_dir_name = "images"
    img_dir_path = os.path.join(target_dir, img_dir_name)
    os.makedirs(img_dir_path, exist_ok=True)

    downloaded_urls = {}
    img_counter = 0

    print("Scanning log files for external images to download locally...")
    src_pattern = re.compile(r'src=["\'](https?://[^"\']+)["\']', re.IGNORECASE)

    for file_path in log_files:
        filename = os.path.basename(file_path)
        print(f"  Processing image links in: {filename}")

        with open(file_path, "r", encoding="utf-8") as f:
            html_content = f.read()

        urls = src_pattern.findall(html_content)
        if not urls:
            continue

        modified = False
        for url in urls:
            if url.startswith(('data:', 'file:', './')) or url in downloaded_urls:
                if url in downloaded_urls:
                    html_content = html_content.replace(url, downloaded_urls[url])
                    modified = True
                continue

            try:
                parsed_url = urllib.parse.urlparse(url)
                clean_path = parsed_url.path
                ext = os.path.splitext(clean_path)[1]

                if '?' in ext:
                    ext = ext.split('?')[0]
                if not ext or len(ext) > 5:
                    ext = ".png"

                img_counter += 1
                local_img_name = f"img_{img_counter:04d}{ext}"
                local_img_path = os.path.join(img_dir_path, local_img_name)

                req = urllib.request.Request(
                    html.unescape(url),
                    headers={'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64)'}
                )

                with urllib.request.urlopen(req, timeout=10) as response, open(local_img_path, "wb") as out_file:
                    out_file.write(response.read())

                relative_local_path = f"{img_dir_name}/{local_img_name}"
                downloaded_urls[url] = relative_local_path
                html_content = html_content.replace(url, relative_local_path)
                modified = True

            except Exception as e:
                print(f"    Warning: Could not download asset {url}... Error: {e}")

        if modified:
            with open(file_path, "w", encoding="utf-8") as f:
                f.write(html_content)

    print(f"Successfully cached {img_counter} image assets locally.")


def build_discord_archive(target_dir, game_name):
    target_dir = os.path.abspath(target_dir)

    if not os.path.isdir(target_dir):
        print(f"Error: The directory '{target_dir}' does not exist.")
        return

    all_html_files = glob.glob(os.path.join(target_dir, "*.html"))
    exclude_files = {"index.html", "sidebar.html", "welcome.html", "public_index.html"}
    log_files = [f for f in all_html_files if os.path.basename(f) not in exclude_files]

    if not log_files:
        print(f"No Discord chat log HTML files found in '{target_dir}'.")
        return

    # Download image resources locally
    download_and_localize_images(target_dir, log_files)

    # Sort files chronologically by channel ID
    log_files.sort(key=lambda x: get_channel_id(os.path.basename(x)))

    print(f"Compiling Single Page Application layout for '{game_name}'...")

    sidebar_buttons = []
    chat_panels = []

    for idx, file_path in enumerate(log_files):
        filename = os.path.basename(file_path)

        clean_name = filename.split(" - ")[-1].split(" [")[0]
        if not clean_name or clean_name.endswith(".html"):
            clean_name = os.path.splitext(filename)[0]
        clean_name = clean_name.replace('"', '"')

        with open(file_path, "r", encoding="utf-8") as f:
            raw_html = f.read()

        body_match = re.search(r"]*>(.*)", raw_html, re.DOTALL | re.IGNORECASE)
        body_content = body_match.group(1) if body_match else raw_html

        panel_id = f"chan_panel_{idx}"

        btn_html = f'        '
        sidebar_buttons.append(btn_html)

        panel_html = f'        '
        chat_panels.append(panel_html)

    sidebar_content_block = "\n".join(sidebar_buttons)
    chat_panels_block = "\n".join(chat_panels)

    master_spa_tmpl = f"""


    
    {game_name} - Chat Logs
    



    

    

Welcome to the {game_name} Archive

Select a channel from the sidebar list on the left to view specific round logs. Your scroll positions will remain locked automatically as you switch.

{chat_panels_block}
""" output_path = os.path.join(target_dir, "index.html") with open(output_path, "w", encoding="utf-8") as f: f.write(master_spa_tmpl) print(f"\nSuccess! Built your instant-switch, scroll-preserving archive sheet at:\n{output_path}") if __name__ == "__main__": if len(sys.argv) > 2: path_input = sys.argv[1] game_input = sys.argv[2] else: path_input = input("Enter the path to your Discord logs directory: ").strip() game_input = input("Enter the name of the game: ").strip() build_discord_archive(path_input, game_input)