/********* Pleasedontcode.com ********** Pleasedontcode thanks you for automatic code generation! Enjoy your code! - Terms and Conditions: You have a non-exclusive, revocable, worldwide, royalty-free license for personal and commercial use. Attribution is optional; modifications are allowed, but you're responsible for code maintenance. We're not liable for any loss or damage. For full terms, please visit pleasedontcode.com/termsandconditions. - Project: Button Detection - Source Code NOT compiled for: Arduino Uno - Source Code created on: 2024-09-18 14:40:00 ********* Pleasedontcode.com **********/ /****** SYSTEM REQUIREMENTS *****/ /****** SYSTEM REQUIREMENT 1 *****/ /* Develop a responsive button control system */ /* utilizing the EasyButton library, focusing on */ /* digital pin D2 for input. The design should */ /* prioritize debouncing and state management for */ /* effective user interaction. */ /****** END SYSTEM REQUIREMENTS *****/ /****** DEFINITION OF LIBRARIES *****/ #include //https://github.com/evert-arias/EasyButton /****** FUNCTION PROTOTYPES *****/ void setup(void); void loop(void); /***** DEFINITION OF DIGITAL INPUT PINS *****/ const uint8_t rf_PushButton_PIN_D2 = 2; /****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/ // Initialize the EasyButton object with the defined pin EasyButton button(rf_PushButton_PIN_D2); /****** FUNCTION DEFINITIONS *****/ // Function to be called when the button is pressed void onPressed() { Serial.println("Button pressed"); // Print message when button is pressed } void setup(void) { // Start serial communication for debugging Serial.begin(115200); Serial.println(); Serial.println(">>> EasyButton pressed example <<<"); // Initialize the button button.begin(); // Register the onPressed function to be called when the button is pressed button.onPressed(onPressed); // Set the push button pin as INPUT_PULLUP pinMode(rf_PushButton_PIN_D2, INPUT_PULLUP); // Ensure the pin is set to INPUT_PULLUP for debouncing } void loop(void) { // Continuously read the button state button.read(); // Read the button state to manage debouncing and state } /* END CODE */