/********* Pleasedontcode.com **********

	Pleasedontcode thanks you for automatic code generation! Enjoy your code!

	- Terms and Conditions:
	You have a non-exclusive, revocable, worldwide, royalty-free license
	for personal and commercial use. Attribution is optional; modifications
	are allowed, but you're responsible for code maintenance. We're not
	liable for any loss or damage. For full terms,
	please visit pleasedontcode.com/termsandconditions.

	- Project: Button Detection
	- Source Code NOT compiled for: Arduino Uno
	- Source Code created on: 2024-09-18 14:40:00

********* Pleasedontcode.com **********/

/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
	/* Develop a responsive button control system */
	/* utilizing the EasyButton library, focusing on */
	/* digital pin D2 for input. The design should */
	/* prioritize debouncing and state management for */
	/* effective user interaction. */
/****** END SYSTEM REQUIREMENTS *****/

/****** DEFINITION OF LIBRARIES *****/
#include <EasyButton.h>	//https://github.com/evert-arias/EasyButton

/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);

/***** DEFINITION OF DIGITAL INPUT PINS *****/
const uint8_t rf_PushButton_PIN_D2 = 2;

/****** DEFINITION OF LIBRARIES CLASS INSTANCES*****/
// Initialize the EasyButton object with the defined pin
EasyButton button(rf_PushButton_PIN_D2);

/****** FUNCTION DEFINITIONS *****/
// Function to be called when the button is pressed
void onPressed()
{
    Serial.println("Button pressed"); // Print message when button is pressed
}

void setup(void)
{
    // Start serial communication for debugging
    Serial.begin(115200);
    Serial.println();
    Serial.println(">>> EasyButton pressed example <<<");

    // Initialize the button
    button.begin();
    // Register the onPressed function to be called when the button is pressed
    button.onPressed(onPressed);

    // Set the push button pin as INPUT_PULLUP
    pinMode(rf_PushButton_PIN_D2, INPUT_PULLUP); // Ensure the pin is set to INPUT_PULLUP for debouncing
}

void loop(void)
{
    // Continuously read the button state
    button.read(); // Read the button state to manage debouncing and state
}

/* END CODE */