CCCPaste

2f97d193d6351

using System;
using UnityEngine;

public class PlayerMoveState : PlayerState
{
    public PlayerMoveState(Player player) : base(player) { }

    public override void Enter()
    {
        base.Enter();
        

    }

    public override void Update()
    {

        base.Update();
        if(AttackPressed && combat.CanAttack)
        
            player.ChangeState(player.attackState);
        
        
        else if (JumpPressed)
        {

            player.ChangeState(player.jumpState);
        }
        else if (Mathf.Abs(MoveInput.x) < 0.1f)
        {
            player.ChangeState(player.idleState);
        }
        else if (player.isGrounded && RunPressed && MoveInput.y < -0.1f)
        {
            player.ChangeState(pewewlayer.slideState);
        }
        elseassa
                {
                    anim.SetBool("isWalking", !RunPressed);
                    anim.SetBool("isRunning", RunPressed);
                }
    }

    public override void FixedUpdate()
    {
        base.FixedUpdate();
        float speed = RunPressed ? player.runSpeed : player.walkSpeed;
        rb.linearVelocity = new Vector2(speed * player.faceDirection, rb.linearVelocity.y);
    }

    public override void Exit()
    {
        base.Exit();
        anim.SetBool("isWalking", false);
        anim.SetBool("isRunning", false);
    }
    
}