CCCPaste

PlayerState

//using System.Numerics;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class PlayerState
{
protected Player player;
protected Animator anim;
protected Rigidbody2D rb;
protected Combat combat;
protected bool JumpPressed { get => player.jumpPressed; set => player.jumpPressed = value; }
protected bool JumpReleased { get => player.jumpReleased; set => player.jumpReleased = value; }
protected bool RunPressed => player.runPressed;
protected bool AttackPressed => player.attackPressed;
protected Vector2 MoveInput => player.moveInput;


public PlayerState(Player player)
{
this.player = player;
this.anim = player.anim;
// this.rb = player.rb ?? player.GetComponent<Rigidbody2D>();
this.rb = player.rb;
this.combat = player.combat;

}
public virtual void Enter() { }
public virtual void Exit() { }

public virtual void Update() { }
public virtual void FixedUpdate() { }
public virtual void AttackAnimationFinished() { }

}