local RS = game:GetService("ReplicatedStorage") local rebirth = RS:WaitForChild("RequestCompletionRebirth") local maps = workspace.Maps local mapId = 1 local found = maps and maps:FindFirstChild("Map"..mapId) local burger = found and found.burger local plr = game.Players.LocalPlayer local stopped = false local function re(h) if h then h.Health = 0 end end plr.Chatted:Connect(function(msg) if msg == "StopInit" then stopped = true end end) while true do if stopped then break end local character = plr.Character or plr.CharacterAdded:Wait() if character and burger then local humanoid = character:FindFirstChildOfClass("Humanoid") character:PivotTo(burger:GetPivot()) wait(0.5) local proximity = burger:FindFirstChild("ProximityPrompt") if proximity then proximity:InputHoldBegin() local triggered = false proximity.Triggered:Connect(function() triggered = true end) local startTime = tick() while not triggered and (tick() - startTime) < 1 do wait(0.1) end if triggered then wait(1) rebirth:FireServer() wait(3) else re(humanoid) wait(5) end else re(humanoid) wait(5) end else re(humanoid) wait(5) end end