using System; public class Program { static void Main(string[] args) { Player player = new Player(5, 5, '$'); Renderer renderer = new Renderer(); renderer.Draw(player); } } class Player { public Player(int posotionX, int positionY, char character) { PositionX = posotionX; PositionY = positionY; Character = character; } public int PositionX { get; private set; } public int PositionY { get; private set; } public char Character { get; private set; } } class Renderer { public void Draw(Player player) { Console.CursorVisible = false; Console.SetCursorPosition(player.PositionX, player.PositionY); Console.Write(player.Character); Console.ReadKey(true); } }