#pragma once
#include "SceneInteractionDefinitions.h"
#include "Modules/ModuleInterface.h"
class SCENE_INTERACTION_API FSceneInteractionModule : public IModuleInterface
{
public:
/**
* Default constructor.
*/
FSceneInteractionModule() = default;
public:
/**
* Called after the module is loaded.
*/
void StartupModule() override;
/**
* Called after the module is unloaded.
*/
void ShutdownModule() override;
public:
/**
* Renders the scene interaction panel.
*/
void RenderSceneInteraction();
public:
/** The name of the module. */
const char* GetName() override { return "SceneInteraction"; }
/** Whether or not the module is a game module. */
bool IsGameModule() const override { return false; }
};