local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "MainMenu" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = game.CoreGui local Frame = Instance.new("Frame") Frame.Size = UDim2.new(0, 220, 0, 260) Frame.Position = UDim2.new(0.5, -110, 0.5, -130) Frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) Frame.Active = true Frame.Draggable = true Frame.Parent = ScreenGui Instance.new("UICorner", Frame).CornerRadius = UDim.new(0, 12) local ToggleButton = Instance.new("TextButton", Frame) ToggleButton.Size = UDim2.new(1, 0, 0, 25) ToggleButton.Position = UDim2.new(0, 0, 0, 0) ToggleButton.Text = "▲" ToggleButton.BackgroundColor3 = Color3.fromRGB(40, 40, 40) ToggleButton.TextColor3 = Color3.fromRGB(0, 255, 0) ToggleButton.Font = Enum.Font.GothamBold ToggleButton.TextSize = 20 local function makeButton(text, color, order) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, -20, 0, 35) btn.Position = UDim2.new(0, 10, 0, 30 + (order - 1) * 45) btn.BackgroundColor3 = color btn.TextColor3 = Color3.fromRGB(0, 0, 0) btn.Font = Enum.Font.GothamBold btn.TextSize = 18 btn.Text = text btn.Parent = Frame Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8) return btn end local ESPButton = makeButton("ESP", Color3.fromRGB(0, 255, 0), 1) local HealButton = makeButton("AutoHeal", Color3.fromRGB(0, 255, 0), 2) local DrillButton = makeButton("Drill", Color3.fromRGB(0, 255, 0), 3) local BreakButton = makeButton("Break Map", Color3.fromRGB(255, 0, 0), 4) local espEnabled = false local highlights = {} local spiderColors = { ["Arachnid"] = Color3.fromRGB(255, 255, 255), ["Jumper"] = Color3.fromRGB(255, 255, 0), ["Bomber"] = Color3.fromRGB(255, 0, 0) } local function createHighlight(model, color) if not model or highlights[model] then return end local h = Instance.new("Highlight") h.FillColor = color h.OutlineColor = color h.FillTransparency = 0.7 h.OutlineTransparency = 0 h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop h.Parent = model highlights[model] = h end local function refreshESP() for m,h in pairs(highlights) do if not h.Parent then highlights[m] = nil end end for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") then for name, col in pairs(spiderColors) do if string.find(obj.Name, name) then createHighlight(obj, col) end end end end end workspace.DescendantAdded:Connect(function(obj) if espEnabled and obj:IsA("Model") then for name, col in pairs(spiderColors) do if string.find(obj.Name, name) then createHighlight(obj, col) end end end end) ESPButton.MouseButton1Click:Connect(function() espEnabled = not espEnabled ESPButton.BackgroundColor3 = espEnabled and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(0, 255, 0) if espEnabled then task.spawn(function() while espEnabled do refreshESP() task.wait(1) end end) else for _, h in pairs(highlights) do if h then h:Destroy() end end highlights = {} end end) local healEnabled = false local function startHealLoop() task.spawn(function() while healEnabled do local pl = player local char = pl and pl.Character if char then local bp = pl:FindFirstChild("Backpack") local med = char:FindFirstChild("Medkit") or (bp and bp:FindFirstChild("Medkit")) if med then if bp and med.Parent == bp and char:FindFirstChild("Humanoid") then char.Humanoid:EquipTool(med) task.wait(0.05) end local remote = med:FindFirstChild("RemoteEvent") if remote then pcall(function() remote:FireServer() end) end end end task.wait(0.05) end end) end HealButton.MouseButton1Click:Connect(function() healEnabled = not healEnabled HealButton.BackgroundColor3 = healEnabled and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(0, 255, 0) if healEnabled then startHealLoop() end end) local drillEnabled = false local function startDrillLoop() task.spawn(function() while drillEnabled do local char = player and player.Character if char and char:FindFirstChild("HumanoidRootPart") then local bp = player:FindFirstChild("Backpack") local drill = char:FindFirstChild("Drill") or (bp and bp:FindFirstChild("Drill")) if drill then if bp and drill.Parent == bp and char:FindFirstChild("Humanoid") then char.Humanoid:EquipTool(drill) task.wait(0.05) end local remote = drill:FindFirstChild("RemoteEvent") if remote and char:FindFirstChild("HumanoidRootPart") then local root = char.HumanoidRootPart local forward = root.CFrame.LookVector local center = root.Position + forward * 4.5 local boxCFrame = CFrame.new(center, center + forward) local parts = workspace:GetPartBoundsInBox(boxCFrame, Vector3.new(9, 9, 6)) for _, part in ipairs(parts) do if part and part.Name == "Dirt" and not part:IsDescendantOf(char) then pcall(function() remote:FireServer(part) end) end end end end end RunService.Heartbeat:Wait() end end) end DrillButton.MouseButton1Click:Connect(function() drillEnabled = not drillEnabled DrillButton.BackgroundColor3 = drillEnabled and Color3.fromRGB(255, 255, 0) or Color3.fromRGB(0, 255, 0) if drillEnabled then startDrillLoop() end end) local function startBreakMap() local a, b = 0.015, 0.02 local function findRemote() local function checkIn(obj) for _, y in ipairs(obj:GetChildren()) do if y:IsA("Tool") then local r = y:FindFirstChildWhichIsA("RemoteEvent", true) if r then return r end end end return nil end local ch = player.Character if ch then local r = checkIn(ch) if r then return r end end local bp = player:FindFirstChild("Backpack") if bp then local r = checkIn(bp) if r then return r end end return nil end local function getParts() local t = {} for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(player.Character or {}) then table.insert(t, v) end end return t end task.spawn(function() while true do local r = findRemote() if r then local parts = getParts() for _, p in ipairs(parts) do pcall(function() r:FireServer(p) end) task.wait(a) end end task.wait(b) end end) end BreakButton.MouseButton1Click:Connect(function() startBreakMap() end) local collapsed = false ToggleButton.MouseButton1Click:Connect(function() collapsed = not collapsed ToggleButton.Text = collapsed and "▼" or "▲" for _, child in ipairs(Frame:GetChildren()) do if child:IsA("TextButton") and child ~= ToggleButton then child.Visible = not collapsed end end Frame.Size = collapsed and UDim2.new(0, 220, 0, 25) or UDim2.new(0, 220, 0, 260) end)