@onready var bang = $Bang @onready var raycast = $RayCast3D #Change "RaycCast3D" to the name of your raycast object var justhit = false playerReference.velocity = velocity*delta*60.0 if raycast.is_colliding(): if not justhit: justhit = true if velocity.length() >= 30.0: bang.play() velocity = Vector3.ZERO speed = 0.0 else: justhit = false # set movement direction velocity = velocity.move_toward((-global_basis.z*(speed)),delta * 10.0)