-- This code should be in a 'Script' object within 'ServerScriptService'
local MarketplaceService = game:GetService("MarketplaceService")
local boughtLifeEvent = game.ReplicatedStorage.DiedEvents.boughtLifeEvent
local reviveEvent2 = game.ReplicatedStorage.DiedEvents.reviveEvent2
local reviveEvent3 = game.ReplicatedStorage.DiedEvents.reviveEvent3
local RoleItems = game.ServerStorage.RoleItems
local function processReceipt(receiptInfo)
-- Find the player who made the purchase in the server
local player = game:GetService("Players"):GetPlayerByUserId(receiptInfo.PlayerId)
if player then
-- Output what product they bought
print(player.Name .. " just bought " .. receiptInfo.ProductId)
boughtLifeEvent:FireClient(player)
-- IMPORTANT: Tell Roblox that the game successfully handled the purchase
return Enum.ProductPurchaseDecision.PurchaseGranted
end
end
-- Set the callback (this can only be done once by one script on the server!)
MarketplaceService.ProcessReceipt = processReceipt
reviveEvent2.OnServerEvent:Connect(function(player)
player:LoadCharacter()
if (player) and (player.Backpack) then
for _, Item in pairs(player.Backpack:GetChildren()) do
if Item:IsA("Tool") then
Item:Destroy()
end
end
end
RoleItems.Bat:Clone().Parent = player.Backpack
RoleItems.Medkit:Clone().Parent = player.Backpack
end)
reviveEvent3.OnServerEvent:Connect(function(player)
player:LoadCharacter()
if (player) and (player.Backpack) then
for _, Item in pairs(player.Backpack:GetChildren()) do
if Item:IsA("Tool") then
Item:Destroy()
end
end
end
RoleItems.Bat:Clone().Parent = player.Backpack
end)