monitor = peripheral.wrap("monitor_1")
function pos(...) return term.setCursorPos(...) end
function cls(...) return term.clear() end
function tCol(...) return term.setTextColor(...) end
function bCol(...) return term.setBackgroundColor(...) end
function box(...) return paintutils.drawFilledBox(...) end
function line(...) return paintutils.drawLine(...) end
function write(...) return term.write(...) end
term.redirect(monitor)
w, h = monitor.getSize()
local menu = require("menu")
function getSize() w,h = monitor.getSize() end
tCol(colors.white)
local andes = false
local darkmode = true
local darkmodec
local boolArray = {false, false, false, false, false, false, false, false, false, false, false, false, false}
local darkmode = true
local darkmodec
-------------------------------------------------------------
local function foundry()
monitor.setTextScale(1.5)
getSize()
cls()
if darkmode then
darkmodec = colours.black
else
darkmodec = colours.blue
end
box(1,1,w,h,darkmodec)
pos(w/2-#"FOUNDRY"/2,1)
write("FOUNDRY")
pos(5,3)
write("Andesit Compound")
if boolArray[1]==false then
box(23,3,26,3,colors.red) else box(23,3,26,3,colors.lime)
end
pos(5,5)
bCol(darkmodec)
write("B.R. Concrete")
if boolArray[2]==false then
box(23,5,26,5,colors.red) else box(23,5,26,5,colors.lime)
end
pos(5,7)
bCol(darkmodec)
write("Molten Rose Gold")
if boolArray[3]==false then
box(23,7,26,7,colors.red) else box(23,7,26,7,colors.lime)
end
pos(5,9)
bCol(darkmodec)
write("Molten Brass")
if boolArray[4]==false then
box(23,9,26,9,colors.red) else box(23,9,26,9,colors.lime)
end
pos(5,11)
bCol(darkmodec)
write("Molten Bronze")
if boolArray[5]==false then
box(23,11,26,11,colors.red) else box(23,11,26,11,colors.lime)
end
pos(5,13)
bCol(darkmodec)
write("Silicon")
if boolArray[6]==false then
box(23,13,26,13,colors.red) else box(23,13,26,13,colors.lime)
end
pos(5,15)
bCol(darkmodec)
write("Brass Ingot")
if boolArray[7]==false then
box(23,15,26,15,colors.red) else box(23,15,26,15,colors.lime)
end
pos(5,17)
bCol(darkmodec)
write("Bronze Ingot")
if boolArray[8]==false then
box(23,17,26,17,colors.red) else box(23,17,26,17,colors.lime)
end
pos(5,19)
bCol(darkmodec)
write("Silver Ingot")
if boolArray[9]==false then
box(23,19,26,19,colors.red) else box(23,19,26,19,colors.lime)
end
pos(28,3)
bCol(darkmodec)
write("Desh Ingot")
if boolArray[10]==false then
box(46,3,49,3,colors.red) else box(46,3,49,3,colors.lime)
end
pos(28,5)
bCol(darkmodec)
write("Tin Ingot")
if boolArray[11]==false then
box(46,5,49,5,colors.red) else box(46,5,49,5,colors.lime)
end
pos(28,7)
bCol(darkmodec)
write("Copper Ingot")
if boolArray[12]==false then
box(46,7,49,7,colors.red) else box(46,7,49,7,colors.lime)
end
pos(28,9)
bCol(darkmodec)
write("Andesite Alloy")
if boolArray[13]==false then
box(46,9,49,9,colors.red) else box(46,9,49,9,colors.lime)
end
pos(1,h)
bCol(colors.black)
write("EXIT")
while true do
local event, button, mx, my = os.pullEvent()
if event == "monitor_touch" then
if mx >= 1 and mx <= (1+#"EXIT") and my == h then
menu.main()
elseif mx >= 23 and mx<= 26 and my == 3 then
boolArray[1] = not boolArray[1]
foundry()
elseif mx >= 23 and mx<= 26 and my == 5 then
boolArray[2] = not boolArray[2]
foundry()
elseif mx >= 23 and mx<= 26 and my == 7 then
boolArray[3] = not boolArray[3]
foundry()
elseif mx >= 23 and mx<= 26 and my == 9 then
boolArray[4] = not boolArray[4]
foundry()
elseif mx >= 23 and mx<= 26 and my == 11 then
boolArray[5] = not boolArray[5]
foundry()
elseif mx >= 23 and mx<= 26 and my == 13 then
boolArray[6] = not boolArray[6]
foundry()
elseif mx >= 23 and mx<= 26 and my == 15 then
boolArray[7] = not boolArray[7]
foundry()
elseif mx >= 23 and mx<= 26 and my == 17 then
boolArray[8] = not boolArray[8]
foundry()
elseif mx >= 23 and mx<= 26 and my == 19 then
boolArray[9] = not boolArray[9]
foundry()
elseif mx >= 46 and mx<= 49 and my == 3 then
boolArray[10] = not boolArray[10]
foundry()
elseif mx >= 46 and mx<= 49 and my == 5 then
boolArray[11] = not boolArray[11]
foundry()
elseif mx >= 46 and mx<= 49 and my == 7 then
boolArray[12] = not boolArray[12]
foundry()
elseif mx >= 46 and mx<= 49 and my == 9 then
boolArray[13] = not boolArray[13]
foundry()
elseif mx >= w/2-#"FOUNDRY"/2 and mx <= w/2+#"FOUNDRY"/2 and my == 1 then
darkmode = not darkmode
foundry()
end
end
end
end
return {foundry = foundry}