import pygame as pg pg.init() SCREEN_WIDTH = 256 SCREEN_HEIGHT = 640 clock = pg.time.Clock() FPS = 60 screen = pg.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pg.display.set_caption('Flappy Bird', 'Assets/yellowbird-downflap.png') bg = pg.image.load('Assets/background-day.png') ground_img = pg.image.load('Assets/base.png') class Bird(pg.sprite.Sprite): def __init__(self, x, y): pg.sprite.Sprite.__init__(self) self.image = pg.image.load('Assets/redbird-downflap.png') self.rect = self.image.get_rect() self.rect.center = [x, y] bird_group = pg.sprite.Group() player = Bird(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2) bird_group.add(player) ground_scroll = 0 scroll_speed = 4 is_active = True while is_active: clock.tick(FPS) screen.blit(bg, (0, 0)) bird_group.draw(screen) screen.blit(ground_img, (ground_scroll, 512)) ground_scroll -= scroll_speed if abs(ground_scroll) > 35: ground_scroll = 0 for event in pg.event.get(): if event.type == pg.QUIT: is_active = False pg.display.update() pg.quit()