local ItemObjective = game.ReplicatedStorage:WaitForChild("ItemsObjective")
ItemObjective:GetPropertyChangedSignal("Value"):Connect(function()
if ItemObjective.Value == "None" then
script.Parent.ItemsFrame.Visible = false
else
script.Parent.ItemsFrame.Visible = true
end
script.Parent.ItemsFrame.ItemObjective.Text = ItemObjective.Value
end)