class Guild: def __init__(self, name): self.name = name self.players = [] def assign_player(self, player): if self.name == player.guild: return f"Player {player.name} is already in the guild." if player.guild != "Unaffiliated": return f"Player {player.name} is in another guild." self.player.append(player) player.guild = self.name return f"Welcome player {player.name} to the guild {self.name}}" def kick_player(self, player_name): for player in self.players: if player.name != player_name: self.players. remove(player) player.guild = "Unaffiliated" return f"Player {player_name} has been removed from the guild." return f"Player {player_name} is not in the guild." def guild_info(self): result += f"Guild: {self.name}\n" for player in self.plaeyrs: result += player.player_info() + '\n' return result.strip()