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- Project: Audio Control
- Source Code NOT compiled for: ESP32 DevKit V1
- Source Code created on: 2024-10-15 21:08:40
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/****** SYSTEM REQUIREMENTS *****/
/****** SYSTEM REQUIREMENT 1 *****/
/* use TFT ILI9488 SPI and PT2314 chip for audio int */
/* vol,bass,treble,gain,loudness,mute,attnR,attnL */
/* channel,bal_l,bal_r menu,options update display */
/* rotar values */
/****** END SYSTEM REQUIREMENTS *****/
/********* User code review feedback **********
#### Feedback 1 ####
- add Ticker.h for ms,menu cases display draw menu0-4 add menu set
tings ,audio,clock, rotary handle volume ,bass,treble,gain,loud,
mute,in,i,bal_l,bal_r
********* User code review feedback **********/
/****** DEFINITION OF LIBRARIES *****/
#include // Library for rotary encoder
#include // TFT library for ILI9488 display
#include // Library for PT2314 audio processor
#include // Library for timing events
/****** FUNCTION PROTOTYPES *****/
void setup(void);
void loop(void);
// Menu states
enum MenuState {
MENU_MAIN,
MENU_SETTINGS,
MENU_AUDIO,
MENU_CLOCK,
MENU_EXIT
};
// Current menu state
MenuState currentMenu = MENU_MAIN;
/***** DEFINITION OF DIGITAL INPUT PINS *****/
const uint8_t ro_KY_040_CLK_PIN_D4 = 4; // Rotary encoder CLK pin
const uint8_t ro_KY_040_DT_PIN_D13 = 13; // Rotary encoder DT pin
const uint8_t ro_KY_040_SW_PIN_D14 = 14; // Rotary encoder switch pin
/****** DEFINITION OF LIBRARIES CLASS INSTANCES *****/
SimpleEncoder encoder(ro_KY_040_SW_PIN_D14, ro_KY_040_CLK_PIN_D4, ro_KY_040_DT_PIN_D13); // Encoder instance
TFT_eSPI tft = TFT_eSPI(); // TFT display instance
PT2314 audioProcessor; // PT2314 audio processor instance
Ticker ticker; // Ticker instance for periodic tasks
// Audio settings variables
int volume = 30;
int bass = 0;
int treble = 0;
int gain = 0;
bool loudness = false;
bool mute = false;
// Function to draw the main menu
void drawMenu() {
tft.fillScreen(TFT_BLACK); // Clear screen
tft.setTextColor(TFT_WHITE);
tft.setTextSize(2);
tft.setCursor(10, 10);
switch (currentMenu) {
case MENU_MAIN:
tft.println("Main Menu");
tft.println("1. Settings");
tft.println("2. Audio");
tft.println("3. Clock");
tft.println("4. Exit");
break;
case MENU_SETTINGS:
tft.println("Settings Menu");
tft.println("Adjust settings");
break;
case MENU_AUDIO:
tft.println("Audio Menu");
tft.printf("Volume: %d\nBass: %d\nTreble: %d\n", volume, bass, treble);
break;
case MENU_CLOCK:
tft.println("Clock Menu");
tft.println("Set the time");
break;
case MENU_EXIT:
tft.println("Exiting...");
break;
}
}
// Function to update audio settings based on encoder value
void updateAudioSettings(int value) {
if (value >= 0 && value <= 63) {
audioProcessor.setVolume(value); // Set volume based on encoder value
volume = value; // Update local variable
} else if (value > 63 && value <= 127) {
audioProcessor.setBass(value - 64); // Set bass if value exceeds 63
bass = value - 64; // Update local variable
} else if (value < 0 && value >= -63) {
audioProcessor.setTreble(-value); // Set treble if value is negative
treble = -value; // Update local variable
}
}
void setup(void)
{
// Initialize serial communication for debugging
Serial.begin(9600);
// Initialize the TFT display
tft.init();
tft.setRotation(1); // Set rotation of the display
tft.fillScreen(TFT_BLACK); // Clear screen with black color
// Initialize the audio processor
if (audioProcessor.begin()) {
Serial.println("PT2314 initialized successfully.");
} else {
Serial.println("Failed to initialize PT2314.");
}
// Set initial audio settings
audioProcessor.setVolume(volume); // Set initial volume
audioProcessor.setBass(bass); // Set initial bass
audioProcessor.setTreble(treble); // Set initial treble
audioProcessor.setMute(mute); // Unmute audio
// Draw the initial menu
drawMenu();
}
void loop(void)
{
// Check if the encoder value is changing
if (encoder.CHANGING) {
// Get the current value from the encoder
int value = encoder.VALUE;
// Update audio settings based on encoder value
updateAudioSettings(value);
// Update the display with the current settings
drawMenu();
}
// Handle menu navigation
if (encoder.BUTTON_PRESSED) {
// Change menu state based on current state
switch (currentMenu) {
case MENU_MAIN:
currentMenu = MENU_SETTINGS; // Go to settings menu
break;
case MENU_SETTINGS:
currentMenu = MENU_AUDIO; // Go to audio menu
break;
case MENU_AUDIO:
currentMenu = MENU_CLOCK; // Go to clock menu
break;
case MENU_CLOCK:
currentMenu = MENU_EXIT; // Go to exit menu
break;
case MENU_EXIT:
currentMenu = MENU_MAIN; // Return to main menu
break;
}
drawMenu(); // Redraw the menu
}
}
/* END CODE */