#include
using namespace std;
class A {
public:
A() {
cout << "A constructor" << endl;
}
};
class B {
public:
B() {
cout << "B constructor" << endl;
}
};
class C : public B, public A {
public:
C() {
cout << "C constructor" << endl;
}
};
int main() {
C c;
return 0;
}